Vulkan® SDK| LunarG
GPU software specialists that help you improve your 3D graphics and AI products and increase your potential market. Consulting and product development.| LunarG
At SIGGRAPH 2025, held August 10-14 in Vancouver, LunarG delivered two presentations during the Khronos Group’s Vulkan Birds of a Feather (BOF) session, focusing on our latest contributions to the Vulkan ecosystem and developer tools. Mark Young presented “Capture and Replay of Vulkan and OpenXR,” detailing the capabilities of GFXReconstruct in supporting the Vulkan and […] The post LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct appeared first on LunarG.| LunarG
LunarG is thrilled to announce KosmicKrisp, LunarG’s new Vulkan driver for Apple hardware, built within the Mesa 3D graphics framework.| LunarG
As Vulkan developers increasingly adopt buffer device addresses to give shaders direct access to GPU memory, tools that aim to capture and replay graphics workloads must evolve to keep up. One of the key challenges with device addresses is that they’re not portable—what works on one GPU or driver configuration may not work on another. […] The post Improving Replay Portability: Initial Support for Buffer Device Address Rebinding in GFXReconstruct appeared first on LunarG.| LunarG
This release is packed with new features, extensions, and improvements to provide greater flexibility and performance in graphics and compute applications.| LunarG
Today at Augmented World Expo 2025, LunarG announced initial OpenXR API support for its widely used GFXReconstruct tool. See the full press release here. OpenXR is the industry’s top API for creating portable, immersive XR experiences. GFXReconstruct is the GPU software industry’s leading developer tool for capturing and replaying API call streams, a capability that […] The post LunarG Demonstrates OpenXR Support for GFXReconstruct at AWE 2025 appeared first on LunarG.| LunarG
The Vulkan SDK 1.4.313 release strengthens Vulkan’s position as a versatile, cross-platform API for graphics and compute.| LunarG
Our annual survey results are in, and once again there are some interesting results! Read the summary blog post and download the entire report.| LunarG
If you’re working with graphics debugging or Vulkan application analysis, you’ve likely encountered GFXReconstruct—a powerful open-source tool by LunarG for capturing and replaying graphics API calls. But sometimes, those capture files can balloon in size—especially if you’re recording an entire session when you only need a small slice of it to reproduce a bug or […] The post How to Trim a GFXR File Using GFXReconstruct “Recapture” appeared first on LunarG.| LunarG
LunarG Released Vulkan SDK 1.4.304.1 with updates to vkconfig3, GFXReconstruct ray tracing support, documentation improvements, and a new version of Slang| LunarG
Join LunarG at Vulkanised 2025 in Cambridge | UK, where we'll deliver 4 information-rich technical presentations. Engage in face-to-face discussions with our skilled software engineers!| LunarG