I wrote a way back about a hidden problem in 5e with advantage. I've recently become aware of another, perhaps more insidious problem: the flavor/fluff writing and the mechanics *do not match*.| Of Slugs and Silver
Following a discussion on the OSR Discord... I made this in 15 minutes. You've been warned.| Of Slugs and Silver
So people have been grumbling about 5e.| Of Slugs and Silver
I realized I never really explained my logic for my gun damage in my previous post , so here it is. The basic is, well pretty obvious. Da...| slugsandsilver.blogspot.com
This is a campaign setting idea I've had for years but never got to use. Perhaps you can have fun with it?| Of Slugs and Silver
In many editions of D&D, giants have been a somewhat common "powerful but beatable" challenge, often for "mid tier" heroes (level 5-10 stuff). They also have been the topic of a few campaigns, such as the "why do I have to do 75% of the work but really awesome potential" campaign Storm King's Thunder by WotC. I really enjoyed the questions it raised about the role giants play in the world.| Of Slugs and Silver
The following is an excellent system for narrative mass combat, where the GM can "eyeball" relative strengths of the groups involved, and quickly run it while the PCs do something heroic to save the day (or run away... it's up to the players!)| Of Slugs and Silver
As new seasons of Futurama are coming out, I've been rewatching it (and enjoying it greatly - the first 3 seasons in particular are excellent). | Of Slugs and Silver
This is a somewhat silly GLOG class I made for an adventure I hope to publish (here) "soon", called "the Yamac Sauce Caper". This has not been play-tested as a PC. As a "helpful" NPC? 100% this works :D| Of Slugs and Silver
The garbage planet - the "si-fi analogue" of a garbage dump. A world where people fly in from all over to dispose of waste. | Of Slugs and Silver
I recently saw a clip with an excellent point being made. Basically, what your character wants and what the *player* wants are not the same.| Of Slugs and Silver
A very short post, but one I felt deserves to be made:| Of Slugs and Silver
There is a bit of a tradition amongst some bloggers to exchange posts as "gifts" and prompt to creativity. I took part this year, and Kwub made the following Christmas wish:| Of Slugs and Silver
THE DEFENCE OF SAN FLORIA| Of Slugs and Silver
I previously published a GLOG class called the alchemist. I was pretty proud of my creation, but it was a complex class, and it hadn't been playtested. Anyone who does game design knows that no matter how "solid" something seems, if you don't playtest it, you can't be certain that it works like you intended.| Of Slugs and Silver
Familiars are an important part of some D&D rule-sets (they are sorely lacking in the GLOG...*) and can be a fun and very useful addition to a party. | Of Slugs and Silver
Ok. Why do angels have bird wings, and devils bat wings? This is a quite consistent depiction in art etc. Why is this, what is going on?| Of Slugs and Silver
*Borne of a misunderstanding on the OSR servers.*| Of Slugs and Silver
So| Of Slugs and Silver
SO!| Of Slugs and Silver
A tangle of corridors and rooms north of the Great Cheese Hall| Of Slugs and Silver
In my last 2 post, I covered historical firearms and the "reasoning" behinds the stats - I put some efforts in how to cover a game that might stretch over several time periods. But all the guns were ... ordinary. The kind of guns sane people use. Now, let's look at ... not so sane ... guns.| Of Slugs and Silver
These room are north west of the Great Cheese Hall| Of Slugs and Silver
(note: this dungeon is under construction - links to monsters and other rooms are missing. The rest will be published over the course of several weeks)| Of Slugs and Silver
(This is the main post, if you are going to link to the Foreboding Fromagerie, please link here!)| Of Slugs and Silver