Progress report for the Spider-Man decompilation project - March 2025| krystalgamer.github.io
Progress report for the Spider-Man decompilation project - September 2024| krystalgamer's Blog
Progress report for the Spider-Man decompilation project - July| krystalgamer.github.io
This blogpost explores my journey of bringing higher level languages (in this case C) to console video-game modding, as an alternative to hand-tailored assembly mods.| krystalgamer's Blog
This post covers the history of the Stem Player, the development of the emulator, how badly the product was handled and some behind-the-scenes interactions with the creators| krystalgamer's Blog
Documentation of reversal and building of a Marvel's Avenger server emulator| krystalgamer's Blog
After reversing some routines of the game I stumbled upon a possible buffer overflow vulnerability that turned out to be exploitable| krystalgamer's Blog
With the closing of the isozone, and missing the link of the available NO-CD patch I needed to crack it myself| krystalgamer's Blog
What's been going on| krystalgamer's Blog
MacOs version of the game contains important information for the analysis of the game| krystalgamer's Blog
Description of all the steps I had to go through to make the custom file loader| krystalgamer's Blog
An analysis on the container file format.| krystalgamer's Blog
Re-enabling an old cheat code| krystalgamer's Blog
A look how the game progress is stored in the save slot| krystalgamer's Blog
Protection mechanism of the save files| krystalgamer's Blog
Small introduction to a part series of posts about my experience with Spiderman 2000 (PC Version)| krystalgamer's Blog
Mandatory first post describing what this blog will be about| krystalgamer.github.io
Progress report for the Spider-Man decompilation project| krystalgamer.github.io