Beginner tips and tricks for setting up, arranging, and pairing your game's typography.| Explorers Design
Bespoke adventures, tools, and resources for tabletop rpg designers.| Explorers Design
Free and open-source typefaces. How to search for them. Where to find them.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Should designers explain what rpgs are in their games? My short answer is no. My long answer is complicated.| Explorers Design
Avoid these three copywriting mistakes when promoting your game.| Explorers Design
If the design principles were a glossary, the Gestalt Laws are a survival guide.| Explorers Design
The "side quests" of user design theory and how to use them in your next tabletop game.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
A coral-encrusted pulp-fantasy adventure. Designed for Cairn 2E. | PWYW| Explorers Design
Bespoke adventures, tools, and resources for tabletop rpg designers.| Explorers Design
How to apply, what to expect, and everything else you need to know from one judge to another.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Tired of using free fonts? Here are 10 foundries and type designers who make and sell quality typefaces and fonts for indie-level budgets.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Every adventure's puzzle should have multiple solutions. In this article, we figure out how to give all of our metaphorical locks a ring of keys.| Explorers Design
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.| Explorers Design
Can't do an accent? Join the club. Here's how I roleplay without them.| Explorers Design
A d66 table of things you might find under the pope's hat. A blogclave post with links to other blogging cardinals.| Explorers Design
A design delve into three zine-sized settings and their use of risograph printing.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.| Explorers Design
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.| Explorers Design
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Which rpgs survive the journey to my house? It depends on the packaging.| Explorers Design
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.| Explorers Design
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!| Explorers Design
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.| Explorers Design
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?| Explorers Design
A forever-unfinished list of guidelines for making analog games more accessible.| Explorers Design
In this week's design delve, we lift the hood on ritual mechanics, product design, and splitting your product into different pieces.| Explorers Design
Here are 5 gifts you can get your favorite game designers. No gold necessary.| Explorers Design
Monthly discoveries for tabletop roleplaying game designers. Vetted. Looted. Curated.| Explorers Design
How to design games and everything else with the Explorers Design five-step method.| Explorers Design
How they work, why they exist, and where you'll find them in rpgs.| Explorers Design
How to make your roleplaying game's cover stand out (with examples).| Explorers Design
How to design by focusing on essentiality in roleplaying games—a fun design exercise.| Explorers Design
The doom metal roleplaying game with a masterclass layout.| Explorers Design
How to speak "designer" and how to solve any design problem.| Explorers Design
A not so short tour of your rpg's layout, its different parts, and how to use them.| Explorers Design
How to leverage numbers in your roleplaying game designs.| Explorers Design