What it will take for headset sales to cross 100 million annually, the specs of Boz’s dream headset, Meta’s spending on Reality Labs, whether and when developers might get access to the Quest’s raw camera feed, the many inventions required to ship optical AR glasses, the role of AI, and more.| MatthewBall.co
A 230-page presentation on the past, present and potential future of the video game industry.| MatthewBall.co
Tim and Neal’s thoughts on the definition of the “Metaverse,” its technological and economic growth, Neal’s reaction on the day Facebook changed its name to Meta, the future of Fortnite , their thoughts on Apple’s Vision Pro, blockchains, and the ethics of Generative AI, plus “Snow Crash 2," a| MatthewBall.co
Nine thoughts on Apple’s own expectations and spend, what the Vision Pro has and hasn’t achieved, fair and unfair evaluations, and more after six months| MatthewBall.co
If you’re a player or casual observer, the video game industry seems to have it all. Yet growth is now illusory, layoffs abundant, and game/studio shutdowns common. Why? And how might things change?| MatthewBall.co
With 380MM MAUs, Roblox probably counts more players than the entire AAA gaming ecosystem, is more played than Disney+ is watched, and is starting to rival smaller social networks in scale. But Roblox has yet to profit. How can it become a business comparable to its operating scale?| MatthewBall.co