On Tuesday, May 20, 2025, Mitch Lasky and Eric Goldberg joined forces at GamesBeat Summit 2025 in Los Angeles to present on “How to Navigate the Games New Normal”. They started by explaining that the games industry is now in a transformative era of change. The new normal has| Stars Reach
Today I’m going to give you a tour of Stars Reach, the game. Like, the whole thing. By Raph Koster WHAT IS IT? Stars Reach is an MMORPG. It’s not a small scale survival game, it’s a game where thousands of| Stars Reach
In this devblog, Raph explains the in’s and out’s of the Stars Reach camera and movement systems. All of these systems are things our testers got to try out in our most recent playtests.Check out some excerpts from our most recent test, courtesy of Alimber.| Stars Reach
You may have seen last week that we have started the limited pre-alpha testing for Stars Reach. It’s exciting times – we’ve had outsiders play the game before, of course, but it was mostly investors and partners of the company. This is the first time that| Stars Reach
by Dave Georgeson We had our first external test last Saturday, inviting a slew of people from the Stars Reach Discord channel to join us. Around 58 of them joined during the two-hour test, along with part of the dev team. A good time was had by all.| Stars Reach
By Raph Koster I think this may actually be the last of the posts outlining the high level goals of the game! And just in time too, because the very first Reachers are going to be landing on a planet| Stars Reach
by Raph Koster No game can be for everyone. And even though we want Stars Reach to have broad appeal and to bring together multiple playstyles into one world, it also can’t try to be all things to all people. These vision items and pillars and the| Stars Reach
Hello everyone, I’m back with the third chapter in our exploration of the pillars for our vision of Stars Reach. Today I’ll be talking about the ones that get much more concrete about how the game works. It’s been great to see the discussion of these pillars on the official Discord and MMO sites online! The| Stars Reach
by Raph Koster Hello everyone, I’m back to talk more about our design pillars for Stars Reach. Last time I described an MMO as a virtual place that we put games in, rather than as a game. I also promised that today I would talk about principles that animate the games – the fun! – that we| Stars Reach
by Raph Koster Hi everyone, I’m kicking off a little series of posts here on what our core game pillars are. These are the defining philosophies that animate everything in the game design. They tell us what the game is, and what the game is not. When we do design| Stars Reach
Steam has added a Coming Soon page for Stars Reach to the Steam Store. In addition to describing the game and showing 3 videos and a set of screenshots, the page also features a wishlist button. Please wishlist Stars Reach on Steam so the search algorithm recommends the game to more people. We appreciate your help.| Stars Reach
Playable Worlds has announced its first title, Stars Reach, a massively multiplayer sandbox, exploration, and alternate-life game. Playable Worlds also released three videos that focus on early pre-Alpha game play, Raph’s creative vision, and Raph and the development team took questions from the community on what players can expect. Stars Reach is an intelligent, living, fully| Stars Reach
by Raph Koster It might be hard to believe now, but a couple of decades ago, plenty of designers didn’t think that games could be art. They didn’t think that there was any greater meaning, that it was enough if games were just fun and didn’t have anything| Stars Reach