Four billion people worldwide are estimated to spend over a trillion hours yearly on digital games. People play games across all continents, cultures and demographics. Games are now an integrated p…| Game Analytics Resources
During the unprecedented times of the COVID-19 pandemic, concerns about increased video gaming due to lockdowns were prevalent. The DORC’s new groundbreaking study, which scrutinized 251 billion hours of gameplay, reveals a narrative that defies expectations. Unexpected Findings in Gaming Habits While it was speculated that lockdown measures could spike gaming addiction, our comprehensive analysis…| Game Analytics Resources
Research in esports has really hit the ground running in the past decade. In parallel with the rise in popularity of esports worldwide, research covering a wide variety of fields from law, physiology, health, marketing, strategy, team behaviour, and more, has emerged. Professional esports teams can now have their own groups of researchers analysing data,…| Game Analytics Resources
The impact today on how games are developed, maintained and generate revenue, is enormous. But game data can do more, and we are just now seeing the emergence of a 6th wave of game data, which seeks to push the use of behavioural data beyond the game, employing data to support creators, inform businesses and…| Game Analytics Resources
Yesterday the UK government released its new Video Game Research Framework. The framework establishes a structure that guides games research and development and presents exemplary research practices, and it is important to everyone in games because it represents the first time that policy makers, industry and independent researchers (academics) in a key games market (the…| Game Analytics Resources
Esports analytics just got a major boost with the Time to Die 2 framework, predicting player deaths in DOTA 2. Esports has rapidly become a popular form of entertainment, with millions of viewers tuning in to watch professional players compete in various video games. However, broadcasting esports matches comes with unique challenges, particularly when it…| Game Analytics Resources
What do you find when you look at billions of dollars of in-app purchases? Certainly more nuance, diversity and variation than than “minnows” and “whales”. New megastudy covering almost 3000 titles shows how we spend money in mobile games, showcasing the incredible diversity in ways that games monetize. While most games earn from a few…| Game Analytics Resources
These days most game companies adopt some form of analytics: a process whereby data is collected on how well the game performs as well as how players behave within it. These data are processed and analyzed, and results serve to inform decision making and business processes across companies. Game Analytics is what allows major commercial…| Game Analytics Resources
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of that user experience in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game…| Game Analytics Resources
As esports continues to carve out a substantial niche in the global entertainment industry, attracting over half a billion viewers annually, the nature of viewer engagement emerges as a pivotal fac…| Game Analytics Resources