As I’ve already said countless times, I’m working on my first game for Steam, which you can check out online at reprobate.site.| NULL on error
I recently discovered that V8, the engine behind Node.js and Chrome, has been using xorshift128+ since 2014. Out of curiosity, I checked what the Lua VM uses, and to my surprise, it relies on the standard C library, which is extremely slow.| NULL on error
Spoiler: it’s not shaders| NULL on error
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I was working on my engine, which includes a sort of canvas where Lua code can generate chunks of pixels and send them in batches for the C++ engine to render. This worked very well and smoothly at 60 frames per second with no frame drops at low resolutions (240p, which is the screen size of my games). However, when I happened to try 1080p, the frame rate dropped.| NULL on error
As you know, this blog is more focused on sharing code snippets than on teaching, so today I’m going to show you something I recently discovered.| NULL on error
Introducing the IoT device Tabajara: “I’m in a meeting.”| NULL on error
I have been using GitHub Actions extensively both at work and in personal projects, as shown in this post What I’ve been automating with GitHub Actions, an automated life.| NULL on error
Intro| NULL on error
Software & Productivity| NULL on error
Automate all the things!| NULL on error
https://youtu.be/nVRzCstyspQ| NULL on error