intro D is an excellent language and we wanted it ported to GBA. why port D? initially, when we began developing for the GBA, we used devkitarm as a build toolchain, and the makefiles I created for dusk, which in turn were based on tonc makefiles.| Posts on beanmachine tech.
This blog post assumes a base level of knowledge - comfort in the C programming language and bitwise math is recommended.| beanmachine tech.