PCSX2 but with a WIP ARM EE Recompiler targetting M series Apple Silicon| fobes.dev
Using the EE dcache as your own high-speed memory.| fobes.dev
How to use instruction pattern matching to port game patches and cheats between regions and versions| fobes.dev
Remapping TLB entries to detect emulators| fobes.dev
Counting GS (GPU) busy cycles to detect emulators| fobes.dev
Using an odd floating point error to detect emulators| fobes.dev
Exploiting the chaotic behavior of the EE COP2 pipeline for emulator detection| fobes.dev
How to really pull in the benefits of indexed textures| fobes.dev
Step aside FPU, VU0 is here| fobes.dev
Resolving PS2SDK Soft Reset Issues| fobes.dev