Corey's Ramblings| articles.coreyhaines.com
I spent about the last half of 2015 reading only woman-authored scifi. I’ve had a lot of people ask me for recommendations. I’ve been keeping my book lists on goodreads. But, I thought I’d put some here (I’ll update as I think of them). I don’t have time right now to put up reviews of them, but these are ones that I would recommend.| Corey Haines
Every sabbatical must come to an end| Corey Haines
So, I hate comment sections. They really are horrible places. When I set up this new blog, I chose to not include any form of commenting section.| Corey Haines
tl;sr (too long; still read)| Corey Haines
Throughout my adult life, I’ve been a bit of a connector. By virtue of this, I often am asked to make an introduction for someone; a person I know is interested in contacting another person I know. I have a standard email format that I use for this, but the most recent time I did it raised a few questions in my mind about whether I was invading people’s privacy. This post highlights an idea I have for privacy-respecting email introductions.| Corey Haines
Qualities of Tests| Corey Haines
It is no secret that I’m a huge proponent of fast tests and their contribution to effective testing and design techniques. When doing any form of test-first development, the length of the feedback cycle when running individual tests should be as fast as possible. The design techniques associated with test-driven development (TDD), in particular, rely on taking small steps, teasing out design guidance via constant and focused refactoring. To do this, it is essential that running individual t...| Corey Haines
So much setup| Corey Haines
So, I wrote a book called Understanding the 4 Rules of Simple Design! Huzzah! It has been a long time coming, for sure. Here’s a bit more information about it, as well as some feedback from readers. I’ve also created a free downloadable sample to get a taste of it.| Corey Haines
Over the past 10 years of practicing extreme programming, I’ve done a lot of pairing; I’ve worked in traditional pairing styles, and I’ve written code with people in less-traditional places. I’ve worked with folks who have been pairing much longer than I have, and other who had never written code like this before.| Corey Haines
While running coderetreats, I have the opportunity to see a lot of people working on Conway’s Game of Life. As we go through the day, I make comments about design, both in the large and in the small. Over the years, I’ve seen similar patterns pop up across many different developers. This article is one of those ideas that has come up over the years.| Corey Haines