Our modern world values money. This valuation leads to a supremacy of literal market value, and it’s killing your very soul. It is the ransom of our very being put before every other concern. Pretium Super Omnia, price/value/ransom above all else. This is a post about “Heartbreakers”, about art, and about its inherent purpose and […]| Fae Errant
There has been a recent trend towards “point crawl” style dungeons, and for a long time people have planned their dungeons in this way only drawing the actual spaces later. I think this kind of design is very visible on these maps. Rooms connected by single neglected corridors. This trend makes sense in the history […]| Fae Errant
So awhile back, I took a break to focus on actually playing RPGs and have taken that time to play a bunch of (mainly NSR) RPGs. As expected this has been a huge boon to the development of FAE as first hand experience always is. I’d like to talk about how I ended up not […]| Fae Errant
Alternative Title: RPGS are Folklore, and it’s consequences (Sorry for the long hiatus, I’ve had a lot of health things going on, and am doing my best.) Strap in this one is long, but I’ve broken it into two sections. First, about Folklore, second about the “quality” homebrew dungeon content. Part 0: Introduction So FAE […]| Fae Errant
Cosy games have taken off, and this has lead to a bunch of people talking at length and attempting to bring their favourite genre to a new medium: TTRPGs. There is just one issue, some people poo poo the idea, saying that it just doesn’t work for one reason or another. I want to quickly […]| Fae Errant
I think one of the most difficult and under appreciated parts of RPGs is their “flow”, for lack of a better term. That is how do you get from doing one thing to another or change states. It seems like I am constantly making references to video games here, and I apologise to anyone who […]| Fae Errant
I am not the first person to say this about RPGs, but mediums have strengths and weaknesses. Every creative medium has some sort of limits or boundaries that are usually informed by their physical medium of conveyance. Paintings are typically on a flat canvas, film must pass into a camera lens, theatre must fit on […]| Fae Errant
It's not dead! I've been chugging along making my game, now titled Silly Elf Game: FAE for Fundamentals, Advanced, Expert. Ideally FAE for short, though apparently a Fate Supplement stole that. So what are some broad strokes things that have changed?| Fae Errant
I had a huge chronic pain flare up this week and wasn’t able to work on that collaboration post. I’m starting to feel a little better and thought I’d write something small, or two small things and put them together into one medium sized post. Less is More I like the bookkeeping aspect of RPGs. […]| Fae Errant
In the post OSR Aesthetics of Ruin, Against the Wicked City put forth the idea that OSR prefers Ruin on every level in order to maximize player agency. This is great, but the kind of freedom ruin g…| Fae Errant