An OSR tabletop gaming blog.| archons-court.blogspot.com
4 ships and 9 treasures of the megastructure nomads.| archons-court.blogspot.com
The "gunsmith's society" is an occult ritual organization within the clan-ship society of the Navigators, specializing in military leadership, mutual aid, and mediation across the lines of the three Navigator "assemblies".| Archon's Court
An OSR tabletop gaming blog.| archons-court.blogspot.com
You walk the path to Vyeku Proxy Tekha, member of the nomenklatura, the contending-class. You walk it first in trepidation, then in terror, then in resolve - your tin fingertip-covers click against the handle of your knife. He deserves it.| Archon's Court
An OSR tabletop gaming blog.| archons-court.blogspot.com
Now that I'm headed down the road of "running" "a campaign" again, I returned to Gateway, my scheme for a pick-up game to play with the one or two people who are guaranteed to show up when the rest of my players flake. | Archon's Court
Vibechete! is a Mothership adventure written by Joel Hines as part of Hull Breach. | Archon's Court
Player characters in the upcoming Navigator hexcrawl campaign start "grounded" - their sept-vessel shattered and their clan left to scrape out a life pinned to the earth. This provides them with a medium-term goal that creates a real sense of progression - reclaiming the Black Season (which grounded septs have to spend holding their breath in an airlocked camp), expanding the world, and entering them into the endless knife-fight of Assembly politics.| Archon's Court
Navigators are a foraging society in the megastructure of Lanthanide Horizon - their sept-vessels, each holding an extended family, wander out from their holy sites in their home cylinder to trade, raid, and gather from their neighbors. | Archon's Court
After reading a bit of Sofinho's plans to play through the Stygian Library solo earlier this year, I became interested in doing the same, with the (original, 2018 edition of) the Gardens of Ynn. I'd never played a solo game before, and my opinion on depthcrawls has soured somewhat over time, but the two of them seem to fit together quite pleasantly. | Archon's Court
I wrote it, and now you're stuck reading it. | Archon's Court
My ZQ project from this year is out in PDF - a 28 page Mothership social adventure in Isotelus Complex, a Jovian colony-in-progress.| Archon's Court
The river is gone. | Archon's Court
From time to time, the gift economy appears in RPGs - but it’s a niche enough topic that I can probably drag some(?) uncommon advice out of it, after using it in one of my most recent campaigns, set among the Sustainer Cells of the megastructure. | Archon's Court
(for the month, i'm going to throw together a couple short, unedited posts. no scope-crept regional hexcrawls, no 1d20 character classes, no nothing. just sitting in front of an intentionally-uncomfortable setup and hammering out some text)| Archon's Court
This post has taken me just about forever. It is, theoretically, a prologue to a regional hexcrawl - the drought-struck tunnels of Component Transit - but, given how this went, I suspect it'll be a while before then. | Archon's Court
Since posting about them I managed to start, turn to despise, and then end a play-by-post campaign among the sept-vessels of the Navigators. This is a bit of a slushpost - ships, items, lore, and procedures dredged from the ruins. It is long, rambling, and poorly organized, and that's exactly what you deserve. Suffer.| Archon's Court
Where//Who//Why| Archon's Court
Essentially all of the dicéd gaming I've done in the last four years has been online, providing great opportunity for all manner of flaking. I've heard the reasonable solution to this problem is to "not have a session that week", but my solution has tended to be taking whatever one or two severely brainwormed players actually made it and forcing them to throw together OSE characters for a one-shot. | Archon's Court
Ships hover in vacuum, bathed in smoke and coated in banners and medallions. Their pilots scrutinize the charts painted on the inside of their hollow world in glowing gold and white. Laborers load them with treasures, ancestral relics, and carefully-tuned air rifles.| Archon's Court
Diminishing Returnsis a 16 page Mothership 0e adventure by Josh Dixon, made as a stretch goal for their ZQ2 project Black Pyramid - and the fact that this was an afterthought attached to a larger project is clear. DR presents an exciting premise for a couple sessions of action-oriented gameplay, but none of the tools needed to bring this premise to the table.| Archon's Court
Mars is possessed by its namesake. First it bought its independence with blood, and now competing visions of the future prowl the algae fields bearing rifles and haloes - coteries of hovering drones used by Centralist regulars and Symmetrist militiamen alike. | Archon's Court
A quick post, since I've spent far too long staring at Isotelus Complex and want to write something absolutely useless. So - three neat factoids, and three unwindings into the supernatural. A slushpost, really.| Archon's Court