Non-adventuring humans without a character class. Artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves.| oldschoolessentials.necroticgnome.com
All characters who survive an adventure and return to safety gain experience points (XP) due to any treasure recovered or monsters defeated. XP is awarded by the referee (see Awarding XP).| oldschoolessentials.necroticgnome.com
Cleric: Clerics are human adventurers who have sworn to serve a deity. They are trained for battle and channel the power of their deity.| oldschoolessentials.necroticgnome.com
XP is awarded to all characters who survive an adventure and return to safety. Awarded XP is calculated from treasure recovered and monsters defeated.| oldschoolessentials.necroticgnome.com
Contents| oldschoolessentials.necroticgnome.com
Facilitator of Fun and Adventure| oldschoolessentials.necroticgnome.com
An encounter begins when characters meet a monster, either due to there being a planned encounter in the area being explored or because a wandering monster check (see Wandering Monsters) indicates an encounter.| oldschoolessentials.necroticgnome.com
A character’s score in each ability determines whether they have any bonuses or penalties associated with various actions in the game. The tables below list the modifiers associated with each ability score, with the effects described below.| oldschoolessentials.necroticgnome.com
Retainers are NPCs hired to accompany a character on adventures.| oldschoolessentials.necroticgnome.com
Contents| oldschoolessentials.necroticgnome.com