Some character classes have the ability to memorize and cast magical spells. A spell consists of a pattern of magical energy memorized in a character’s mind. When a spell is cast, the spell is erased from the character’s mind until it is memorized again.| oldschoolessentials.necroticgnome.com
Magic items are usually classified according to one of the following categories:| oldschoolessentials.necroticgnome.com
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The first step in designing an adventure of any kind is to decide on the type of scenario. This is the hook that draws the player characters to the adventure site, and provides a background theme that the referee can use to tie the location together. The scenario drives the referee’s choices of specific traps, treasures, and monsters to be placed in the location. The following examples may be used for inspiration.| oldschoolessentials.necroticgnome.com
The referee may use a character’s ability scores to determine the character’s chance of succeeding at various challenging tasks.| oldschoolessentials.necroticgnome.com
A saving throw is a roll made by a character or monster to resist a harmful special attack or magical effect.| oldschoolessentials.necroticgnome.com
The native languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT may learn additional languages (see Ability Scores).| oldschoolessentials.necroticgnome.com
An encounter begins when characters meet a monster, either due to there being a planned encounter in the area being explored or because a wandering monster check (see Wandering Monsters) indicates an encounter.| oldschoolessentials.necroticgnome.com
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Requirements| oldschoolessentials.necroticgnome.com
Cleric: Clerics are human adventurers who have sworn to serve a deity. They are trained for battle and channel the power of their deity.| oldschoolessentials.necroticgnome.com
XP is awarded to all characters who survive an adventure and return to safety. Awarded XP is calculated from treasure recovered and monsters defeated.| oldschoolessentials.necroticgnome.com
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Facilitator of Fun and Adventure| oldschoolessentials.necroticgnome.com
A character’s score in each ability determines whether they have any bonuses or penalties associated with various actions in the game. The tables below list the modifiers associated with each ability score, with the effects described below.| oldschoolessentials.necroticgnome.com
Retainers are NPCs hired to accompany a character on adventures.| oldschoolessentials.necroticgnome.com
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