Videogames are overflowing with curious and lovable robots. Caroline Delbert has a list. From Sleeper to TEC-XX, XN-220 to The Defect, these characters reflect and demonstrate (in)humanity. Where do the robots in games put us now?| Gamers with Glasses
What really changed when Microsoft ditched Cortana for Copilot as its AI “assistant”? Did we eliminate the last vestiges of a kinda broken app, or did we lose a tenuous vision of meaningfully relational AI? Nate Schmidt asks what it means to bring the narrative baggage from fictional characters into| Gamers with Glasses
Gamers with Glasses is a gathering place for scholars, developers, artists, and fans of video games and tabletop games. It’s a site for people who like to think about play.| Gamers with Glasses
Highwater mixes its dark themes with a heaping spoonful of what-the-fuckery in the vein of 90's surrealist films.| Gamers with Glasses
Spooky’s Jump Scare Mansion alludes to horror classics in order to remind players of effective scares, but copyright remains a fear for those who would pay homage to their favorite mansions (not houses) of horrors.| Gamers with Glasses
In an essay that spans the Dead Space franchise, Spencer Johnson considers the way these games challenge our understanding of human nature—our innate drive to innovate and explore—while also confronting the deep-seated fears that accompany our curiosity.| Gamers with Glasses