A journal of the reasoning behind my one-shot rules.| Lair of the Dusk Witch
A rules lite hack for one-shots and dungeon exploration.| Lair of the Dusk Witch
I recently played , the intro starter adventure for Fantasy Flight Games’ Warhammer 40,000: Rogue Trader TTRPG (RT for short). I wanted to evaluate the syste...| Lair of the Dusk Witch
Generating an entire setting, RPG or otherwise, out o...| Lair of the Dusk Witch
A gazetteer for Vaxanide, a Western frontier world in Skulls Without Number.| Lair of the Dusk Witch
In which the explorers defend their allies, translate a language, and glimpse the sorrowful tale of the Fortress of Silent Despair.| Lair of the Dusk Witch
\ \ \ \ Read the session reports ! is my...| Lair of the Dusk Witch
Blog postings about RPGs and other media from the desk of the witch herself.| Lair of the Dusk Witch
The explorers of House Montague-Kurtz explore a dungeon, searching for the key to their allies' escape.| Lair of the Dusk Witch
My players completed the fifth session of Skulls Without Number!1 Quite a bit more happened in this session than the last, and I'm continuing to find more things to take away.| Lair of the Dusk Witch
Well, after a little hiatus1 I finally got back to my Skulls Without Number game (see the report from the first and second sessions.) Session 3, unfortunately, will probably not get a full writeup, but I figured I'd get back into the swing of things with a session report on Session 4!| Lair of the Dusk Witch
Credit: Fantasy Flight Games, Cubicle 7| Lair of the Dusk Witch