What core mechanic am I trying to design a game around? It changes when I try to pin it down, so I have found it difficult to settle on a concrete mechanic. For today, let's say: I want a programming game mechanic that can be used to build and traverse layers of abstraction, with the sense of place and movement of a video game. Maybe I can define this better by contrasting with existing games nearby in design space.| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
| Adam's Blog
Bad Apple!! CD+G| gashlin.net