2 posts published by richgreen01 during October 2025| Richard Green | Game Designer
Here’s the second part of last week’s post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. The Slaughter Stones are an adventure site for D&D 5e & Tales of the Valiant. Read Lands of Parsantium – Slaughter Stones Part 1 Slaughter Stones 4. Shrine 5. Charnel Pit Loot the Gnoll RollContinue reading "Lands of Parsantium – Slaughter Stones Part 2"| Richard Green | Game Designer
Here’s a new post detailing a previously unexplored location in my campaign setting, the Lands of Parsantium. This one is an adventure site for D&D 5e & Tales of the Valiant. I e…| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers travelled to Nangalore in search of the black orchid Teacher needs to cast the Dance of the Seven Winds ri…| Richard Green | Game Designer
One of a series of Lands of Parsantium posts revealing more about one of the core worlds of Kobold Press’ Labyrinth setting. This post details the minotaur-ruled island of Phokris in the Corsairs’ Sea.| Richard Green | Game Designer
I’ve got a few pieces of game design news to share this week. Firstly, the Northlands Kickstarter has launched. This is a setting of epic, rune-driven adventures across a northern realm of gi…| Richard Green | Game Designer
Now that my Empire of the Ghouls game has finished, we’re returning to the Forgotten Realms for Tomb of Annihilation, a campaign I’ve been keen to run for some time. I’ll be posti…| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers helped to defend Kir Sabal and headed back into the jungle in search of a dragon’s lost hoard. Begin…| Richard Green | Game Designer
Over the past four years I’ve been writing on this blog, I’ve published many posts about Parsantium: City at the Crossroads but this material has become increasingly hard to find. Although the Wor…| Richard Green | Game Designer
The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading "Game Design News – The Labyrinth and Parsantium"| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers finally learned the location of Omu! Begin here with Session 0 – Caves of the Cockatrice 21st Uktar, 1495 DR The party continue their journey up the River Olung towards Kir Sabal. That afternoon, they spot a giant cooking pot bubbling awayContinue reading "Tomb of Annihilation Session 22 – Journey to Kir Sabal"| Richard Green | Game Designer
With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading "Lands of Parsantium – Surivata, the Green City"| Richard Green | Game Designer
Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Advent…| Richard Green | Game Designer