Come Fly With Me is a side quest and achievement/trophy in Fallout: New Vegas. The quest can be triggered by asking several named residents of Novac, who eventually reveal that the REPCONN test site is infested with ghouls and they are afraid the creatures will eventually wander down to the town. The most direct route to trigger it is talking to Manny Vargas as part of They Went That-a-Way, where he charges the player character with clearing out the ghoul infestation in exchange for the...| Fallout Wiki
Vault dwellers are the inhabitants of the player's Vault and as such are a very valuable resource. They are the ones who do the work, making the power, water and food that the Vault requires to survive. They are also sent out into the wasteland to explore for supplies. Ensuring their happiness and safety should be one of the overseer's primary concerns. All dwellers have their own set of SPECIAL statistics, thus assisting in determining their ideal job posting. Each of these need to be...| Fallout Wiki
An overseer is the leader of a Vault-Tec vault. The overseers were often aware of their vault's purpose as an experiment and helped coordinate it.[1] Overseers were chosen in a variety of ways, with initial leaders chosen before the war, and subsequent overseers afterward. In Vault 11, elections were held each year to choose a new overseer, who in turn would be killed as that year's "sacrifice."[2][3] The overseer's role and extent of their authority varied from vault to vault; in one vault...| Fallout Wiki
The Power of the Atom is a quest in Fallout 3. It is also a PS3 trophy and an Xbox 360 and PC achievement. In the quest, the Lone Wanderer is given the choice of disarming or detonating an atomic bomb, thus deciding the fate of a town and its inhabitants. This quest is given by: Sheriff Lucas Simms: The sheriff wants the Lone Wanderer to disarm the nuclear bomb in the middle of Megaton. Lucas will at first offer 100 caps, but Speech can be used to raise it to a total of 500 caps. Mister...| Fallout Wiki
Raider armor pieces are clothing and armor items in Fallout 3. Worn by raiders, raider armor consists of scraps of clothing fabricated both before and after the Great War, armored with scavenged pieces of metal. Each variant of raider armor in Fallout 3 can be repaired using any of the other raider armors. The helmets can only be repaired with other copies of the same model; they cannot be used to repair each other. A bandolier is draped across the front of the apparently leather overshirt...| Fallout Wiki
Lucas Simms is a resident of Megaton, serving as the sheriff and de facto mayor,[2] in the Capital Wasteland in Fallout 3. A native of Megaton, Lucas Simms grew up in the town and gained a deep understanding of what it takes to survive in the wasteland. Despite the harsh standard of living in the Capital Wastes, Lucas never surrendered his childhood cowboy fantasy, eventually acting on it to appoint himself the sheriff of Megaton in his adulthood; by 2277, few if any of the residents dispute...| Fallout Wiki
Mister Burke is an associate of Allistair Tenpenny operating in Megaton in the Capital Wasteland in Fallout 3. Little to nothing is known about Burke's past before 2277 save for that he and Tenpenny first met sometime around when Allistair first began accepting tenants and building a security force for Tenpenny Tower.[1] The elderly Tenpenny comments that over time, Burke did so well at catering to his needs, he hardly ever had to do anything himself.[2] It was originally an off-hand...| Fallout Wiki