Plus: a 486 in your wallet, a PS1 roguelike and an MSX RPG classic.| Read Only Memo
In April 2009, a Sega fan decided to look into emulating the Mega LD, a quirky and little-known hybrid of Genesis and LaserDisc. This week he finished the job.| Read Only Memo
Plus: A fantastic anime series' DS tie-in gets an English translation.| Read Only Memo
Also this issue: a plus-sized portion of patch notes and an utterly unkown PS2 horror game, back online.| Read Only Memo
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.| Read Only Memo
Plus: How's that GameCube emulation on the new console, anyway?| Read Only Memo
Thoughts on the BS emulator developers deal with every day, and what we can do about it.| Read Only Memo
The PvP mech battler is finally playable online in Xbox 360 emulator Xenia, and I talked to the modder making it happen.| Read Only Memo
You can now play an unreleased N64 game on your PC at 4K and that rules. Plus: a new Sega Saturn emulator and a Puyo Puyo roguelike!?| Read Only Memo
Sakura Wars translation crew: Interviewed. Plus this issue, Princess Crown for the Saturn, 120 fps GameCube games(!?) and more.| Read Only Memo
Walking Gundam encyclopedia Tom Aznable takes us on a tour of 4 underrated Gundam greats from the '90s and 2000s.| Read Only Memo
Get ready for N64 Recompiled to make its grand re-debut with mod support and more game ports on the way. Plus: a once-lost Mega Man Legends spin-off, saved and translated.| Read Only Memo
Plus: PS3 emulation on Android makes impressive progress and two cult classics get English translations.| Read Only Memo
Meet ShaderGlass, the new king of convenient post-processing. Plus, a new benchmark for static recompilation and some very nice hot air balloons.| Read Only Memo
Videogame emulation news and exclusive interviews, from the aesthetics of razor sharp scanlines to the wild technical challenges of making yesterday's games run on tomorrow's hardware.| Read Only Memo
How MAME devs finally got sound working for the 3D arcade system. Plus: PC Engine LaserActive support gets fast-tracked.| Read Only Memo