Untamed wilderness is a staple in many campaigns, yet it is seldom present in encounters or hex keys. This became a problem in my home campa...| triplesuns.blogspot.com
1. | Triple Suns
This is a decent siege encounter that can be placed basically anywhere as long as you have a wall-encosed location with few soldiers except the PCs. As written, it was prompted by a chance encounter with a Kvaner host when returning to the place that is now the PCs base of operations - hence the strong assumptions about timing and intent. In most other cases, you shouldn't preclude the options of parlaying, surrendering, etc. However, you can probably still use this encounter as a blueprint f...| Triple Suns
1 Ashwold | Triple Suns
1. | Triple Suns
The feasibility of the sub-system for Alchemy I proposed for the alchemy month hinges on the presence of multiple formulas for the same potion. Only by finding two or more formulas that creates similar effects will players have a chance to understand the principles of correspondence and substitution. The presence of multiple formulas also reinforces the notion that formulas are more like recipes for cooking than chemical notation; or that they consist of equal measures fluff and crunch.| Triple Suns
Apparently, there is an alchemy month going on. That's neat, since I've been thinking a lot about alchemy now that my campaign is on pause. Here are my rules. They are not at all playtested, but at least in theory I'm really happy with them.| Triple Suns
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Here are three lantern knights, supposed to the mini-bosses in my campaign. Like dragon-hauted Cabour the format is inspired by wisdom from a lot of other sources - such as "paragon creatures" - in hope of making solo monsters that can pose a challenge to a group of players. They are not playtested, so whether it works or not I do not know.| Triple Suns
A ruined city, shrouded in mist from the dragon's nauseating breath. You have come here to find a relic, lost when its bearer fled from the terrible dragon. Years have passed since the ancient creature last was seen, but you know it remains here. Biding time. Waiting.| Triple Suns
Note: This is an old draft, slightly reworked. I think it makes some valid points, but I'm doubting the distillation argument a bit. Concretely, it now seems to me that what is actually reducing overhead is presenting lore through things that the referee can relay verbatim to the players, or that the players can read themselves in the book. If this is true, it also includes less-spectacular things like boxed text and actual lore sections. Because of this, I've added a note on how distilling l...| Triple Suns
1d6 | Triple Suns
(I'll return to posting gameable content shortly.) | Triple Suns
Here's my campaign map, or the SE quadrant of it. New things are added as I prep them.| Triple Suns
Things to encounter in the horrible wilderness. Inspired by Goblin Punch, who is always a source of inspiration. | Triple Suns
The road through the waterlogged forest curves slightly, yielding to a small cliff. A solitary tree in the bend towers high above the surrounding shrubbery. Dangling from its branches is a hanged knight, the toes of his sabatons just out of reach for a person standing underneath. You enter in the low-right corner.| Triple Suns
Here are some more locations from my campaign prep. I'm thinking I might do a post a day to commemorate the last week of Google+.| Triple Suns
1. An old church, overgrown with moss. Inside is a magnificent organ with silver pipes, tended by shy monks who sneak in at night to play it when the Giant Bat (HD4, Bite: 1d8+poison, Flight, MV9, Huge: +2d8) that resides in the ruin is out hunting. In an unmarked grave is the corpse of Caelfarn,| Triple Suns
Deep in the wilderness are three towers, slowly sinking into the bog. Once, this was the site of a great battle, for the dark waters are full with mummified soldiers of a bygone age and their treasure gleams below the surface like hidden suns. Three witches live here - sisters in souls, one in each tower - feeding on children lured into the bog. Such gruesome deed can only be countered by another, and now you have come here to end them.| Triple Suns
Garden of statues| Triple Suns
1. Soul stone. An amulet containing a fragment of a Giant heart, turned obsidian with time. Legends say that when the Giants died, their powers were not lost but reduced to base elements. (+1d6 HP).| Triple Suns
Overview | Triple Suns
My campaign doesn't use classes in the traditional sense. However, I want to allow for (semi)-magical abilities without giving everyone access to them. Therefore, all starting characters get a class ability: a fraction of what a class might normally entail. To determine the class ability, roll 2 six-sided die and choose one for column and one for row. More powerful, or more interesting, class abilities are placed on doubles to make up for the lack of choice.| Triple Suns
A solitary monastery of gray stone, known for its fine library. Once supported by a thriving village it now stands alone, for the nearby houses are abandoned and left to the wilderness to reclaim. A grisly murder has occured only days before the PCs arrive. The monks speak of monsters or wildpeople, for who else could it be? Yet, the thick oak door was locked and barred for monsters, and wildmen should be loathe to approach the church even at night. In desperation, their abbot turn to the PCs...| Triple Suns
1 Crucifixion Field. A hundred of old wooden crosses, some standing Ts, others like spokes of a wheel attached to trees, yet others leaning against another or lying crashed to the ground. Yellow bones and torn cloth covers the soil, or sit stuck like grisly trophies on the ash-gray frames.| Triple Suns
1. | triplesuns.blogspot.com
Of all the campaigns I've played, I hold Masks of Nyarlathothep highest. And ever since I played it, I've trying to recreate its atmosphere...| triplesuns.blogspot.com