The blog part of this website is currently inactive and is being archived for posterity. You may still want to visit other parts of this website which are still operational, like the forum, wiki and file hub. Other suggested resources: The #gbdev IRC channel on EFNet. The GB Dev community and The GB Dev Discord server Awesome GB Dev [...]| Gameboy Development
Note: This is an old post and many new versions of BGB have been released since. However, the download link below will bring you to the download section on BGB’s website where you can always find the latest version of BGB. After a couple of months of development, BGB 1.3 was released. The two main features [...]| Gameboy Development
Skate Boy Classic from Thorbjørn Nyander Poulsen on Vimeo. The Skate Boy classic is an interactive sound installation, made by Christian Gjelstrup and Thorbjørn Nyander Poulsen, that provides Gameboy-generated auditory feedback to skaters as they skate through the ramp. The installation is using only a classic Gameboy (DMG) to generate the sound. To interface the [...]| Gameboy Development
When people want to write an emulator, Gameboy is usually the platform of choice, since it’s relatively simple, relatively common and relatively well documented. With the advent of faster Javascript interpreters and Canvas, it now seems like Gameboy emulators made in Javascript is an emerging trend. The latest addition, tentatively called “GameBoy Online“, made by Grant [...]| Gameboy Development
I’ve just started a Gameboy development and music file archive with the aim to find and mirror Gameboy-related utilities for music and software development. Currently, the only useful section is the music tools folder, but I’m planning to expand the development tools folder as well. If you have any file that you would like to [...]| Gameboy Development
Rolf is working on designing a replacement board that can accommodate a DMG CPU as well as an Atmega168 that can be used for “ArduinoBoy” (a microcontroller program that allows a Gameboy to be receive MIDI) as well as holes in the PCB for the ever so popular “ProSound” mod. Only some DMG revisions have [...]| Gameboy Development
It’s often stated that JavaScript is a special-purpose language, designed for use by web sites to enable dynamic interaction. However, JavaScript is a full object-oriented programming language, and is used in arenas besides the Web: the Widgets available for recent versions of Windows and Apple’s Mac OS are implemented in JavaScript, as is the GUI [...]| Gameboy Development
Finally a new post on this blog. RetroVision by RetroUSB is half a Gameboy attached to a NES cartridge which converts the display data into something the NES display using magic programmable logic, much like Super Gameboy for SNES or or Nintendo’s Demo Boy which was used in stores to showcase Gameboy games. The RetroVision [...]| Gameboy Development
About 6 years ago Neviksti managed to dump the internal 256 byte bootstrap ROM used by the DMG (First model Game Boy) to scroll down Nintendo logo, play the po-ling sound and confirm that the cartridge header is in order before allowing the cartridge to be executed. He did so by opening up the epoxy [...]| Gameboy Development
It’s also possible to edit the Game Boy Development wiki again. To get access to editing the wiki you first need to register a forum account. When you have activated your forum account, use the same username and password to log in to the wiki. We apologize for the extra step in the registration process, but we’d like to keep the wiki completely spam free.| gbdev.gg8.se