This special interview between then-rising star Hideo Kojima and horror auteur Shinya Tsukamoto originally appeared in Game Hihyou magazine. The post Hideo Kojima x Shinya Tsukamoto (1999) first appeared on shmuplations.com.| shmuplations.com
This in-depth Legend of Legaia interview originally appeared in The Playstation magazine and covers the story, battle, character design, and music.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
These two Ikaruga interviews (slightly edited to read as one) follow the evolution of Ikaruga’s design and gameplay. Iuchi also talks about its connection to Radiant Silvergun and Ikaruga’s reception as a different, more puzzle-oriented STG.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
shmuplations.com is a repository of Japanese game developer translations, covering primarily older arcade and console games from the 80s, 90s, and beyond.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
This intriguing twelfth anniversary Treasure interview with President Masato Maegawa originally appeared in Nintendo Dream magazine in 2004.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
In this Shining Force III interview, the team discusses the motivation for making a trilogy, world design, and the connections between Shining the Holy Ark. The post Shining Force III – 1998 Developer Interview first appeared on shmuplations.com.| shmuplations.com
Originally published in the July 2001 issue of Famitsu DC, this roundtable discussion saw industry luminaries Masanobu Endou, Yuji Naka, Kenji Eno, Kenichi Nishi, Hideo Suzuki and Kenichi Nishi convene after Sega's announced withdrawal from the home hardware market. The post Beyond the Revolution – Roundtable Interview (2001) first appeared on shmuplations.com.| shmuplations.com
This US Navy (Carrier Air Wing in the West) developer commentary originally appeared in Gamest magazine and offers insight into its development.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
This Sonic Rush interview with director Akinori Nishiyama originally appeared in Nintendo Dream magazine as part of their "Creator Hotline" series. The post Sonic Rush – 2005 Developer Interview first appeared on shmuplations.com.| shmuplations.com
This illuminating Baten Kaitos interview with twin directors Yasuyuki Honne and Hiroya Hatsushiba originally appeared in volume 104 of Nintendo Dream magazine. The post Baten Kaitos – 2004 Developer Interview first appeared on shmuplations.com.| shmuplations.com
Yuji Naka – 2000 Developer Interview This lengthy interview with Yuji Naka was originally featured in Game Maestro volume 2. Here Naka recounts his otaku-origins and how he came to work at Sega, followed by musings on his selected works, including Girl’s Garden, Phantasy Star, and of course, Sonic the Hedgehog. Finally, an amusing anecdote… Continue reading Yuji Naka – 2000 Developer Interview The post Yuji Naka – 2000 Developer Interview first appeared on shmuplations.com.| shmuplations.com
In 1991, Megadrive FAN magazine published a monthly feature on Sega history which included these charming "relay essays" by various Sega developers. The post Sega 1991 Developer “Relay Essays” first appeared on shmuplations.com.| shmuplations.com
This interview with FromSoftware founder Naotoshi Jin originally appeared in Game Hihyou magazine in July 1999.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
This in-depth interview (found at Game Odyssey) covers a period of Japanese videogame history that is obscure even to most Japanese: the pre-Famicom era of the Cassette Vision and similar LSI games. During this period, from about 1975-1982, Epoch took the lead in Japanese console video game development, bridging the gap from simple, discrete circuit games to “modern” games using actual microprocessors.| shmuplations.com - 80s/90s/00s japanese gamedev interviews
A video compilation of DK94's various demo scenes. ―I'd like to ask about the story... to begin with, what's the relationship between Mario and Donkey Kong? Miyamoto: It's a long story, but from the beginning, Donkey Kong was Mario's pet. ―I didn't know that! In that case, why did Donkey Kong kidnap Pauline and run| shmuplations.com - 80s/90s/00s japanese gamedev interviews