Tagline: A simple vehicle construction system. An oxymoron? Not so. Big Robots, Cool Starships succeeds at the impossible.Big Robots, Cool Starships, the first supplement for the Big Eyes, Small M| thealexandrian.net
I had mixed feelings coming to Big Eyes, Small Mouth: A Universal, Japanese Anime Role-Playing Game. First off, I’m a huge fan of anime. But having seen Ranma 1/2, Slayers, 3x3 Eyes, Kamui, and Mai| thealexandrian.net
I have previously read (and reviewed) two other products from Guardians of Order: Big Eyes, Small Mouth (the first generic anime RPG) and Big Robots, Cool Starships (a vehicle construction system for| thealexandrian.net
After posting my review of The Paxton Gambit, this was the first review I wrote explicitly for RPGNet in 1998.White Wolf had been trying to get a science fiction game published for awhile. Mark Rein| thealexandrian.net
Tagline:In the spirit of Capture the Flag and Paintball, but with twists all its own, Killer definitely deserves the title of Best LARP of All Time.Running Just as I've never had a chance to run the| thealexandrian.net
An excellent module haunted by some unfortunate flaws.Review Originally Published May 22nd, 2001The Forge of Fury is the second in WotC’s Adventure Path series of modules for D&D – d| thealexandrian.net
IN THE SHADOW OF THE SPIRESESSION 15B: THE GHOSTLY MINSTREL PLAYSJanuary 12th, 2008The 5th Day of Kadal in the 790th Year of the Seyrunian DynastyTHE BEJEWELLED SCARABSThey returned to| thealexandrian.net
IN THE SHADOW OF THE SPIRESESSION 14D: IN THE BEAST PITSJanuary 5th, 2008The 5th Day of Kadal in the 790th Year of the Seyrunian DynastyThey headed south, down the only remaining hallway.| thealexandrian.net
IN THE SHADOW OF THE SPIRESESSION 12A: AWKWARD INTRODUCTIONSDecember 2nd, 2007Harvesttime in the 790th Year of the Seyrunian DynastyTee and Ranthir, on their way back to the Ghostly Mi| thealexandrian.net
Go to Part 1PIECE BY PIECEIn the Daedalus Robotics Lab, a haunted screwdriver curses anyone touching it to begin disassembling the world… starting with people.Writing out the premise of| thealexandrian.net
Tagline: Life on Caprice is an incredibly strong book and absolutely essential to anyone interested in exploring a new world or keeping up on the cutting edge developments of the Heavy Gear universe.| thealexandrian.net
DISCUSSINGIn the Shadow of the Spire – Session 46A: Among MadmenAt the last possible moment, Zairic twisted aside so that the arrow lodged in his shoulder instead of his heart. Letting his b| thealexandrian.net
The 20' By 20' Room blog has apparently disappeared, but here's something from Neel Krishnaswami that I think is too useful to let slide into the digital vortex:In our last Nine Worlds session, I i| thealexandrian.net
Go to Part 1THIS BROKEN RAILROADBy its nature, Call of the Netherdeep is a linear campaign: Festival of Merit → Emerald Grotto → Bazzoxan → Ank’Harel → Cael Morrow → the Netherdeep| thealexandrian.net
A thousand years ago, we built twelve giant mecha to fight a cataclysmic war. We call them Thrones. Each was unique, a paragon of war…Down the generations since the Great War, dynasties have f| thealexandrian.net
Many moons ago I presented a series of essays on Game Structures in roleplaying games: Learning them, prepping for them, using them, creating them, and so forth. What’s about to follow may make a| thealexandrian.net
First Colony is a supplement which every Blue Planet GM should want to own.Review Originally Published May 21st, 2001First Colony is the sourcebook for the city of Haven, the surging metro| thealexandrian.net
Fluid Mechanics sets itself a goal and then goes and seals the deal.Review Originally Published May 21st, 2001I’m sure I wasn’t the only one surprised when Fantasy Flight Games started rel| thealexandrian.net
The year is 2199. From its scientific foundations and technological detail to a beautifully developed future history, this game never stops delivering on the promises of its rich, evocative sett| thealexandrian.net
Welcome to the world Blue Planet – one of the smartest games you’ll ever come across.Review Originally Published in Games Unplugged (February 2001)Republished on RPGNet May 22nd, 2001T| thealexandrian.net
R.A. Salvatore has two strengths as a writer. First, he’s capable of writing fresh, detailed, and exciting battle scenes – battle scenes which not only serve as really excellent set pieces, but wh| thealexandrian.net
Tagline: A resource almost any GM of Sailor Moon should make every effort to get their hands on.The Complete Book of Yoma: Volume 1 is the seventh Guardians of Order book I’ve reviewed for RPGNe| thealexandrian.net
Tagline: The best character sheets done for any game, ever. Period.WHAT IS THIS?This is a review of three associated products for Guardians of Order’s Sailor Moon Role-Playing Game (which I’| thealexandrian.net
Tagline: Unique. Exciting. Different. Enthralling.The skies are dim always since the Maker died.The lights of Puppettown are the brightest beacon in all of Puppetland, and they shine all the t| thealexandrian.net
IN THE SHADOW OF THE SPIRESESSION 9A: GOLDOctober 21st, 2007The 26th Day of Amseyl in the 790th Year of the Seyrunian DynastyThe group headed up-city into the Rivergate Distric| thealexandrian.net
Tagline: The Accursed Tower is a fairly solid module, with a handful of potential problems.R.A. Salvatore is best known for his novels dealing with the drow character Drizzt Do’Urden – one of| thealexandrian.net
Tagline: Return of the Eight is pathetic. The first Greyhawk product since the line was canceled, it suffers from trying to fill the needs of two diametrically opposed extremes.This is the first tim| thealexandrian.net
Atlas Games’ Penumbra line of D20 products continues to lead the field in D&D supplements.Review Originally Published December 15th, 2000There are two primary functions that a review s| thealexandrian.net
Tagline: In 32 slim pages Three Days to Kill manages to not only present a really gut-wrenching, fast-paced, creative adventure, but also conjures into existence a highly entertaining, evocative, and| thealexandrian.net
I have a simple rule of thumb: If you're designing a mystery for your PCs to solve, you should include at least three clues for every conclusion you want them to reach. More often than not they'll mis| thealexandrian.net
I've recently been crafting a D&D campaign set in Monte Cook's Ptolus. While working on adventure prep for the campaign, I've found myself reminiscing about one of my favorite gaming memories:| thealexandrian.net
BEGINNING GAME MASTERSPrep Tips for the Beginning DMPrep Tips for the Beginning GM: CyberpunkFailure for the Beginning GMPacing for the Beginning GMHow to Prep a ModuleYour First| thealexandrian.net
Way back on July 4th, 2005, I launched the Alexandrian with the cleverly titled post "Welcome to the Alexandrian". In that post, I talked about how I had become a freelance writer. The 100+ reviews I| thealexandrian.net
Third Edition Rules, First Edition Feel. Although not a full product in and of itself, The Wizard’s Amulet (W0) provides an excellent preview of what Necromancer Games is bringing to the table w| thealexandrian.net
Mystery scenarios for roleplaying games have earned a reputation for turning into unmitigated disasters: The PCs will end up veering wildly off-course or failing to find a particular clue and the enti| thealexandrian.net
IN THE SHADOW OF THE SPIRESTARRINGJustin Alexander . . . . The Dungeon MasterSeth Bacon . . . . Agnarr / RanthirDavid Blackmer . . . . AgnarrPreethi Gupta . . . . ElestraAndrew Holmberg| thealexandrian.net
Most published adventures are designed around a structure that looks like this:You start at the beginning (Blue), proceed through a series of linear scenes (Yellow), and eventually reach the end (| thealexandrian.net
If you're GMing a roleplaying game, you should never prep a plot.Everyone's tastes are different. These matters are subjective. What works for one person won't necessarily work for another. Yada| thealexandrian.net
As part of my essay on game structures in roleplaying games, I specifically discussed the basic structure of the hexcrawl:(1) Draw a hexmap. In general, the terrain of each hex is given as a v| thealexandrian.net