Pilgrims cross rivers and mountains, brave war zones and bandit attacks to feel the touch of the divine. See where worshipers of the smith god Volund travel to pay reverence. For Midgard games using Tales of the Valiant or D&D RPG!| Kobold Press
Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars!| Kobold Press
The Boatwrights are not exactly a benevolent faction, but they have no love for the Void either. They have a fiendish bent, but they’re not what you might think of as classically “evil.” (Though you wouldn’t want to leave anything you value lying around.)| Kobold Press
Read part 1 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press.| Kobold Press
This article is part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook.| Kobold Press
Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. […]| Kobold Press Store
The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Compatible with the 5th Edition of the world’s […]| Kobold Press Store
Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars!| Kobold Press
Infernals see themselves as clear-eyed, hard-headed defenders of the Labyrinth against the decay and death of the Void. Practically good guys, right?| Kobold Press
Ready for an epic quest between worlds? A full Labyrinth adventure path for characters level 1 - 8 awaits in Labyrinth Adventures!| Kobold Press Store
All manner of mortal beings serve celestial beings in their work to preserve the integrity of the "concord of existence." The post Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars! appeared first on Kobold Press.| Kobold Press
Consider what makes two characters distinct. Even two characters from the same heritage can come out very differently. This focus on culture helps you flesh that out. The post Howling Tower: How I make a unique character out of their culture appeared first on Kobold Press.| Kobold Press
Want to wield two weapons on your character but don’t know how? Here’s a guide of suggested weapons, backgrounds, talents, and general notes for creating a dual-wielding character of any class. Even the ones in Player's Guide 2! The post Make your class excel at two-weapon fighting—from barbarian to wizard, put every hand to work! appeared first on Kobold Press.| Kobold Press
Ask Jiro clarifies Tales of the Valiant RPG rules, answers mechanics questions, and catches out errata uncovered by the ToV community! The post How does two-weapon fighting work? Help me, Jiro! appeared first on Kobold Press.| Kobold Press
While it is still a few months before you may start experiencing RiverBank for yourself, life there is already just as busy as busy! The post News from the village by the river for August: new Animals arriving in November! appeared first on Kobold Press.| Kobold Press
This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is. The post Maze Mondays: Gaze not long into the Great Chantry of the Voidmother appeared first on Kobold Press.| Kobold Press
Extraordinarily powerful creatures possess exploitable weaknesses. Some cultivate relationships with less powerful creatures to help offset those weaknesses. These lesser beings are called "rider monsters," and they add a wrinkle in combats against boss monsters. The post Rider Monsters: I can’t wait to use these little constructs to surprise my players appeared first on Kobold Press.| Kobold Press
Cantrips get ignored because they're not that useful compared to higher-circle spells. However, you can cast them as much as you want, all day long. And quantity has its own sort of quality. See what you can do with druidcraft, prestidigitation, and thaumaturgy! The post 24 Things to Do with Prestidigitation! Or Thaumaturgy! Or Druidcraft! appeared first on Kobold Press.| Kobold Press
Knights are in the DNA of D&D. Sure you've got one. But what if you had . . . MORE? The post Knights to Remember. Fill in some blanks on your NPC score card appeared first on Kobold Press.| Kobold Press
Create scenarios and adventures inspired by the Alien film franchise (soon to be joined by the Alien: Earth television show)! The post Alien: Earth, part 2. Three ways to put an Alien xenomorph in your 5E game appeared first on Kobold Press.| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
Ye Olde West: Talent with a gun will take you far| Kobold Press
Ask the all-seeing Jiro about your detection questions| Kobold Press
I Tales of the Valiant: Player’s Guide Join the Ranks of the Valiant! Every adventure needs a beginning. Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player’s Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it! Tales […]| Kobold Press Store
Kobold Press Errata On this page, you’ll find links to free downloads of the errata PDFs for various Kobold Press titles. What Are Errata? An erratum is an error that appears in a book. Errata in roleplaying game books are typically rules and text changes made to a book after its initial printing, oftentimes to […]| Kobold Press
We design and publish content for today’s most popular table-top game systems (5E), bringing new worlds, monsters, magic, and player options to life.| Kobold Press
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story? The post Hometown Hazards. Go home with the nomads! appeared first on Kobold Press.| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. The post Ye Olde West: Talent with a gun will take you far appeared first on Kobold Press.| Kobold Press
Kobold Press runs one of the largest sets of games at conventions, and our game masters are some of the best. Coming off of Gen Con 2025, let’s look into some of what prep, notes, and magic make a Kobold Press game master, and how to bring that home for your game. Christian Bernard is […] The post I’m still amazed at how Kobold Press convention GMs run smooth games appeared first on Kobold Press.| Kobold Press
With the Alien: Earth series premiering soon on FX, I revisited the Alien film series for a little light narrative larceny for my tabletop game. The post Alien: Earth, part 1. Put some terror into your game (and your players) by stealing from the Alien formula appeared first on Kobold Press.| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. The post Maze Mondays: Visit the Dreamer’s Islands in the Labyrinth appeared first on Kobold Press.| Kobold Press
The Boatwrights are not exactly a benevolent faction, but they have no love for the Void either. They have a fiendish bent, but they’re not what you might think of as classically “evil.” (Though you wouldn’t want to leave anything you value lying around.)| Kobold Press
Ask Jiro presents an assortment of kobold scribes and sages to clarify Tales of the Valiant RPG rules, answer mechanics questions, and catches out errata discovered by the ToV community!| Kobold Press
Design Diary with Wolfgang Baur, designer on Labyrinth Worldbook, part 2| Kobold Press
Tales of the Valiant: Player’s Guide (Hardcover + PDF)| Kobold Press Store
Read part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press. Featuring Wolfgang Baur, Richard Green, and David "Zeb" Cook.| Kobold Press
Read part 2 of Kobold-in-Chief, Wolfgang Baur's design diary for Labyrinth Worldbook. Now on sale!| Kobold Press
I figured I’d share how the Labyrinth came to be, what it does with the Kobold Press cosmology, and where it might be headed down the road. Let’s open a portal to the design process, shall we?| Kobold Press
Today, Kobold Press proudly presents the Labyrinth Worldbook! Richard Green shares his design diary for work on the Labyrinth Worldbook, on sale June 23, 2025!| Kobold Press
Hometown Hazards. Who lives in the wildlands?| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience.| Kobold Press
Ye Olde West: Give your character a heritage and background made for a Wild West setting| Kobold Press
Havens of the Holy: seek shelter in the wandering Provident Tower| Kobold Press
Midgard Monday: Ironcrags heritages of Zobeck and Templeforge| Kobold Press
Kobold Press presents a Valiant Six Iconic Backstory—Elaizon Hailsigh| Kobold Press
Game Changer—Advice for new GMs. Help! My player wants to add stuff from new books!| Kobold Press
You've seen the art in Tales of the Valiant books. Now get to know the stories behind the characters in the Valiant Six. Learn the story behind Hendrian the mechanist!| Kobold Press
Check out the Kobold Press advice column, Game Changer! This month: How do I deal with a player who wants to use a new, untested sourcebook? Brian answers all!| Kobold Press
Critics and gamers alike have celebrated the gloriously colorful environmental art of Avowed and its devotion to playability and fun. The question though, as always: what can the D&D and Tales of the Valiant player and GM take as inspiration? Here are four solid takeaways.| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at making fantasy classes feel at home in a Western setting. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
The Canton dwarves of the Ironcrags in Midgard craft magic items for their special use underground and on the surface around their homes. Try these items in your D&D or Tales of the Valiant roleplaying game!| Kobold Press
You Find Yourself in a Wizard’s Tower: The Top Dog at the top of the tower| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Ye Olde West: adapt Tales of the Valiant classes to a fantasy western setting| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at specializing adventure designs for a western feel. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
The multiverse is a diverse and wonderful place. Why settle for stock stone temples and vaulting churches when your holy sites can be as varied as the planes themselves? For your Tales of the Valiant or D&D roleplaying game.| Kobold Press
Hometown Hazards. Who lives in the wildlands?| Kobold Press
You've seen the art in Tales of the Valiant books. Now get to know the stories behind the characters in the Valiant Six. Learn the story behind Hendrian the mechanist!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
The Free City of Zobeck gets all the worldly acclaim for clockwork wonders and stream powered miracles. However, under the mountain in the Free Cantons of the Ironcrags, dwarven artificers and mechanists craft cunning devices that are as much mechanical as arcane. For your D&D and Tales of the Valiant roleplaying games!| Kobold Press
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Check out the Kobold Press advice column, Game Changer! This month: How do I herd the cats and get players to the table so we can start? Brian answers all!| Kobold Press
Midgard Monday: Give these knightly magic items to worthy characters from the Magdar Kingdom| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Howling Tower: A Study of the Kobold| Kobold Press
Your character’s lineage is a cornerstone of deep roleplaying, not just a mechanism for gaining some bonuses you’d like to have. With that in mind, let's talk about orcs. For D&D or Tales of the Valiant roleplaying games.| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
This time, we’re zooming in on some specific rooms in our archetypal wizard tower: laboratories and libraries. These spaces are fundamental. Nearly every wizard’s abode has one, if not both. Here, they unearth secrets, watch experiments go awry, and hoard their knowledge. Use these ideas to set up your own unique wizard tower for your Tales of the Valiant or D&D RPG!| Kobold Press
Try these new figurines of wondrous power for your Tales of the Valiant or D&D game!| Kobold Press
Dig into the role of magical objects as part of a wizard's tower as an adventure setting. These adventure seeds play with common tropes and echo stories you probably know, but each is built around an item that hinges the story on it—and only in ways that matter because they're in a wizard's tower. Use these ideas to set up your own unique wizard tower for your Tales of the Valiant or D&D RPG!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard, from the dusty deserts of the Southlands to the mysterious forests of the Margreve. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Run a Campaign Like a Fiction Author| Kobold Press
Try these new figurines of wondrous power for your Tales of the Valiant or D&D game!| Kobold Press
The Campaign Builder: Castles & Crowns Map Folio is almost here! Here's the siege map from the set for your D&D or Tales of the Valiant game. Let's examine this versatile location for key features, draft up a random table or two, and offer up some new game mastering options.| Kobold Press
A Horde of New 5th Edition Monsters! DM: “A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?”PLAYER: “I retire and become a farmer.” Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 Edition) […]| Kobold Press Store
One-Shot Builder: Castles & Crowns map folio—the Vineyard!| Kobold Press
One-Shot Builder: Castles & Crowns map folio—the Vineyard!| Kobold Press
Casimir, that Midgard-trotting chronicler, tells you everything he's learned about mimics!| Kobold Press
The Theater is a virtuoso battle map from the Campaign Builder: Castles & Crowns Map Folio. Here's how to turn in into a quick one-shot adventure for your D&D or Tales of the Valiant roleplaying game!| Kobold Press
Midgard Monday: Pilgrimage to the Shrines of Azuran| Kobold Press
I Tales of the Valiant: Player’s Guide Join the Ranks of the Valiant! Every adventure needs a beginning. Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player’s Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it! Tales […]| Kobold Press Store
As we continue our tour of Midgard lineages for Tales of the Valiant RPG (on sale now!), we visit the shadow fey. This installment of the series also includes a Shadow Court heritage and a background that for an envoy of the Winter Court in Zobeck!| Kobold Press
Casimir, that Midgard-trotting chronicler, tells you everything he's learned about mimics!| Kobold Press
The Campaign Builder: Castles & Crowns Map Folio is almost here! Here's a town under attack for your PCs to save! Or loot! This 24" x 26" wet/dry-erase battlemap goes great with your D&D or Tales of the Valiant game. Let's examine this location for key features, draft up a random table or two, and offer some new GMing options.| Kobold Press
As we continue our tour of Midgard lineages for Tales of the Valiant RPG (on sale now!), we visit the ratfolk. This installment of the series also includes a Zobecker heritage and a background that for argent rat mercenaries!| Kobold Press
The Campaign Builder: Castles & Crowns Map Folio is almost here! Here's the siege map from the set for your D&D or Tales of the Valiant game. Let's examine this versatile location for key features, draft up a random table or two, and offer up some new game mastering options.| Kobold Press
Casimir, that Midgard-trotting chronicler, tells you everything he knows about the enigmatic moon knights of Midgard!| Kobold Press
As we continue our tour of Midgard lineages for Tales of the Valiant RPG (on sale now!), we visit the ravenfolk. This installment of the series also includes a heritage based in Vidim and a background that ravenfolk characters (or any D&D character!) might use.| Kobold Press
As we continue our tour of Midgard lineages for Tales of the Valiant RPG (on sale now!), we visit centaurs, a classic of the form. This installment of the series also includes a heritage and a background that centaur characters (or any D&D character!) might use.| Kobold Press
Casimir, that Midgard-trotting chronicler, tells you everything he knows about the Midgard kobold!| Kobold Press