The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters! In this book, you’ll find: The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster […]| Kobold Press Store
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Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at making monsters into Wild West threats. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at where you come from: heritage and backgrounds. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience.| Kobold Press
about Evan Noone Evan Noone is an independent TTRPG writer and designer. Whether his storytelling prowess is a gift from his infernal patron, The Imp, or he is the fiend itself remains to be seen. You can explore his collection of TTRPG supplements on DMs Guild or follow him on Bluesky @impgames.bsky.social.| Kobold Press
Greater Foes, Greater Glory! The vault opens again! Monster Vault 2 releases over 300 new creatures to populate your next tale of high-fantasy adventure. Pit your heroes against an army of strange and never-before-seen enemies, and wield new GM tools to streamline every encounter!| Kobold Press Store
Extraordinarily powerful creatures possess exploitable weaknesses. Some cultivate relationships with less powerful creatures to help offset those weaknesses. These lesser beings are called "rider monsters," and they add a wrinkle in combats against boss monsters. The post Rider Monsters | Won’t someone think of the tarrasques? appeared first on Kobold Press.| Kobold Press
With the release of Monster Vault 2, I figured it was as good a time to dive into the subgenre of tabletop that I love best: monster books, bestiaries, and every collection of fiends and foes. The post State of Play: Monster Vaults and Tomes of Beasts appeared first on Kobold Press.| Kobold Press
Spend your time when you're not adventuring picking up fans and followers with the Performance downtime! The post Your bard can collect fans for performing with this downtime activity! appeared first on Kobold Press.| Kobold Press
This spooky season, Kobold Press invites you to join us for the Halloween Scarecase—two days of spine-tingling fun, fiendish festivities, and frightfully awesome surprises. The post The Kobold Press Halloween Scarecase 2025 appeared first on Kobold Press.| Kobold Press
The Longhouse Sessions is a 4-part series setting the stage for adventures in the Northlands in your D&D or Tales of the Valiant. Discover the world, its characters, and gather the tools you need to begin a saga of your own!| Kobold Press
Rider Monsters | Won’t someone think of the tarrasques?| Kobold Press
There are few places one can travel around or under Midgard without encountering kobolds. These wyrmchildren have adapted to—or adopted—habitats in shade and shadow to account for their inability to adjust to sunlight.| Kobold Press
Adventure in the Crossroads City! From the lofty towers of the Collegium to the dark and dirty docks—to the dangerous Underbelly of the city itself—this is Zobeck, the thriving, bustling free city at the crossroads of Midgard. Noted for its clockwork ingenuity and its cutthroat politics, all sorts flock toward the city’s opportunities, merchants and […]| Kobold Press Store
Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. […]| Kobold Press Store
The final Scouting Party of the Northlands campaign is here! The post Northlands Scouting Party | Heed the Call of Ragnarok appeared first on Kobold Press.| Kobold Press
With the release of Monster Vault 2, I figured it was as good a time to dive into the subgenre of tabletop that I love best: monster books, bestiaries, and every collection of fiends and foes. The post State of Play: What’s your favorite monster? appeared first on Kobold Press.| Kobold Press
Just over eight years ago, I started with Kobold Press on a little project that would eventually be known as the Creature Codex. Now as the leaves turn and the summer is cooling, I set foot on a new adventure. The post New Adventures for Meagan Maricle appeared first on Kobold Press.| Kobold Press
Storytelling games are as ancient as humankind. In his most-known book, The Decameron, the medieval Italian writer Giovanni Boccaccio (1313–1375) narrates how a group of young people manage to exorcise the fear of the Black Death spreading in Florence through the art of narrating stories. Many of them contain fantastic elements—even magic items are cited… […]| Kobold Press
The Longhouse Sessions is a 4-part series setting the stage for adventures in the Northlands. Discover the world, its characters, and gather the tools you need to begin a saga of your own! The post The Longhouse Sessions. Conflict drives a story, and your villains drive the conflict appeared first on Kobold Press.| Kobold Press
In this week’s Scouting Party, Kendo is joined by Northlands designers Brian Suskind and Nicholas Hite to explore the gear, vehicles, and mythic systems that define heroes and villains alike in the upcoming Northlands Worldbook.| Kobold Press
So you want to create your own campaign for your players? You want to craft adventures with thrilling action, compelling characters, and rich plot hooks? With cliffhangers and twists, treachery and redemption, complexity and surprises around every corner? A living, breathing world to explore with your friends? We want to help you do just that.| Kobold Press
You want to homebrew a campaign? Try these 4 foolproof places to start.| Kobold Press
You want to homebrew a campaign? Try these 4 foolproof places to start.| Kobold Press
What's a quantum ogre? Wherever the PCs go, they find this NPC or monster or encounter concept. It's a handy encounter for a GM to have in their back pocket for when the time is right. The post The Quantum Ogre | Put this ghost encounter in your next dungeon appeared first on Kobold Press.| Kobold Press
So you want to create your own campaign for your players? We want to help you do just that with these 4 foolproof sources. For any roleplaying game!| Kobold Press
Very soon, you may start experiencing RiverBank for yourself. Until then, life there is just as busy as busy!| Kobold Press
The Longhouse Sessions. What do you do besides raiding in the Northlands?| Kobold Press
The Longhouse Sessions. What do you do besides raiding in the Northlands?| Kobold Press
The Longhouse Sessions is a 4-part series setting the stage for adventures in the Northlands in your D&D or Tales of the Valiant. Discover the world, its characters, and gather the tools you need to begin a saga of your own!| Kobold Press
Get ready for another exciting Scouting Party this Friday, September 12 at 12:00 PM ET, streaming live on YouTube!| Kobold Press
Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars!| Kobold Press
This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
How to make a good map for your roleplaying game, part 2| Kobold Press
Ye Olde West: Talent with a gun will take you far| Kobold Press
I’m still amazed at how Kobold Press convention GMs run smooth games| Kobold Press
I’m still amazed at how Kobold Press convention GMs run smooth games| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer’s Islands without leaving their beds.| Kobold Press
The Longhouse Sessions is a 4-part series setting the stage for adventures in the Northlands in your D&D or Tales of the Valiant. Discover the world, its characters, and gather the tools you need to begin a saga of your own!| Kobold Press
There are numerous ways to get better at mapmaking. I’m going to share some tricks and tips I’ve developed over the years for making top-notch maps for D&D, Tales of the Valiant, and any worldbuilding you want to do.| Kobold Press
We design and publish content for today’s most popular table-top game systems (5E), bringing new worlds, monsters, magic, and player options to life.| Kobold Press
Pilgrims cross rivers and mountains, brave war zones and bandit attacks to feel the touch of the divine. See where worshipers of the smith god Volund travel to pay reverence. For Midgard games using Tales of the Valiant or D&D RPG!| Kobold Press
Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars!| Kobold Press
Read part 1 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press.| Kobold Press
This article is part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook.| Kobold Press
The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Compatible with the 5th Edition of the world’s […]| Kobold Press Store
Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars!| Kobold Press
Put the Chantry into your D&D or Tales of the Valiant game! This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
Put the Chantry into your D&D or Tales of the Valiant game! This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
Ye Olde West: Talent with a gun will take you far| Kobold Press
Ask the all-seeing Jiro about your detection questions| Kobold Press
Kobold Press Errata On this page, you’ll find links to free downloads of the errata PDFs for various Kobold Press titles. What Are Errata? An erratum is an error that appears in a book. Errata in roleplaying game books are typically rules and text changes made to a book after its initial printing, oftentimes to […]| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at talents (you might call them feats in D&D) using Wild West tropes. For the Tales of the Valiant game, D&D, or any 5E game!| Kobold Press
Kobold Press runs one of the largest sets of games at conventions, and our game masters are some of the best. Coming off of Gen Con 2025, let’s look into some of what prep, notes, and magic make a Kobold Press game master, and how to bring that home for your game. Christian Bernard is […]| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
The Boatwrights are not exactly a benevolent faction, but they have no love for the Void either. They have a fiendish bent, but they’re not what you might think of as classically “evil.” (Though you wouldn’t want to leave anything you value lying around.)| Kobold Press
Ask Jiro presents an assortment of kobold scribes and sages to clarify Tales of the Valiant RPG rules, answer mechanics questions, and catches out errata discovered by the ToV community!| Kobold Press
Design Diary with Wolfgang Baur, designer on Labyrinth Worldbook, part 2| Kobold Press
Tales of the Valiant: Player’s Guide (Hardcover + PDF)| Kobold Press Store
Read part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press. Featuring Wolfgang Baur, Richard Green, and David "Zeb" Cook.| Kobold Press
Read part 2 of Kobold-in-Chief, Wolfgang Baur's design diary for Labyrinth Worldbook. Now on sale!| Kobold Press
I figured I’d share how the Labyrinth came to be, what it does with the Kobold Press cosmology, and where it might be headed down the road. Let’s open a portal to the design process, shall we?| Kobold Press
Today, Kobold Press proudly presents the Labyrinth Worldbook! Richard Green shares his design diary for work on the Labyrinth Worldbook, on sale June 23, 2025!| Kobold Press
Ye Olde West: Talent with a gun will take you far| Kobold Press
How to make a good map for your roleplaying game, part 2| Kobold Press
You've seen the art in Tales of the Valiant books. Now get to know the stories behind the characters in the Valiant Six. Learn the story behind Hendrian the mechanist!| Kobold Press
Check out the Kobold Press advice column, Game Changer! This month: How do I deal with a player who wants to use a new, untested sourcebook? Brian answers all!| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at making fantasy classes feel at home in a Western setting. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
The Canton dwarves of the Ironcrags in Midgard craft magic items for their special use underground and on the surface around their homes. Try these items in your D&D or Tales of the Valiant roleplaying game!| Kobold Press
You Find Yourself in a Wizard’s Tower: The Top Dog at the top of the tower| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Ye Olde West: adapt Tales of the Valiant classes to a fantasy western setting| Kobold Press
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience. This time, we look at specializing adventure designs for a western feel. For the Tales of the Valiant game, D&D, or any RPG!| Kobold Press
The multiverse is a diverse and wonderful place. Why settle for stock stone temples and vaulting churches when your holy sites can be as varied as the planes themselves? For your Tales of the Valiant or D&D roleplaying game.| Kobold Press
Hometown Hazards. Who lives in the wildlands?| Kobold Press
You've seen the art in Tales of the Valiant books. Now get to know the stories behind the characters in the Valiant Six. Learn the story behind Hendrian the mechanist!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
The Free City of Zobeck gets all the worldly acclaim for clockwork wonders and stream powered miracles. However, under the mountain in the Free Cantons of the Ironcrags, dwarven artificers and mechanists craft cunning devices that are as much mechanical as arcane. For your D&D and Tales of the Valiant roleplaying games!| Kobold Press
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Check out the Kobold Press advice column, Game Changer! This month: How do I herd the cats and get players to the table so we can start? Brian answers all!| Kobold Press
Midgard Monday: Give these knightly magic items to worthy characters from the Magdar Kingdom| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Howling Tower: A Study of the Kobold| Kobold Press
Your character’s lineage is a cornerstone of deep roleplaying, not just a mechanism for gaining some bonuses you’d like to have. With that in mind, let's talk about orcs. For D&D or Tales of the Valiant roleplaying games.| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
This time, we’re zooming in on some specific rooms in our archetypal wizard tower: laboratories and libraries. These spaces are fundamental. Nearly every wizard’s abode has one, if not both. Here, they unearth secrets, watch experiments go awry, and hoard their knowledge. Use these ideas to set up your own unique wizard tower for your Tales of the Valiant or D&D RPG!| Kobold Press
Try these new figurines of wondrous power for your Tales of the Valiant or D&D game!| Kobold Press
Dig into the role of magical objects as part of a wizard's tower as an adventure setting. These adventure seeds play with common tropes and echo stories you probably know, but each is built around an item that hinges the story on it—and only in ways that matter because they're in a wizard's tower. Use these ideas to set up your own unique wizard tower for your Tales of the Valiant or D&D RPG!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard, from the dusty deserts of the Southlands to the mysterious forests of the Margreve. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
Run a Campaign Like a Fiction Author| Kobold Press
Try these new figurines of wondrous power for your Tales of the Valiant or D&D game!| Kobold Press
The Campaign Builder: Castles & Crowns Map Folio is almost here! Here's the siege map from the set for your D&D or Tales of the Valiant game. Let's examine this versatile location for key features, draft up a random table or two, and offer up some new game mastering options.| Kobold Press
A Horde of New 5th Edition Monsters! DM: “A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?”PLAYER: “I retire and become a farmer.” Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 Edition) […]| Kobold Press Store
One-Shot Builder: Castles & Crowns map folio—the Vineyard!| Kobold Press
One-Shot Builder: Castles & Crowns map folio—the Vineyard!| Kobold Press