PlayStation issues price increases as Xbox hints at cheaper Game Pass tiers| superjoost.substack.com
How worried should parents and politicians be about their children radicalizing in online games.| superjoost.substack.com
Game makers face a maturing games-as-a-service market. Earnings show how.| superjoost.substack.com
How company ownership drives layoffs in the video game industry| SuperJoost Playlist
Looks like the honeymoon's over| superjoost.substack.com
Xbox, EA, and the myth of being too big to fail| superjoost.substack.com
Blockbuster release based on Chinese mythology signals new era| superjoost.substack.com
The next era in console breaks with traditional strategy| SuperJoost Playlist
Has it found a way to cultivate ecosystem growth?| superjoost.substack.com
Zelnick’s gamer status matters less than his segmentation strategy| superjoost.substack.com
Entertainment emerges as Sony's primary income source, transitioning the consumer electronics firm to a media juggernaut| superjoost.substack.com
The next decision in Wolfire v. Valve is likely to upset platform economics| SuperJoost Playlist
In delaying GTA6, Rockstar did what few companies can afford to do| superjoost.substack.com
What happens when AAA ambitions outgrow economic reality?| SuperJoost Playlist
Interactive entertainment thrives despite economy, defying expectations| superjoost.substack.com
Roblox IPO cements new course for games industry| superjoost.substack.com
Is the next console generation off to a false start?| superjoost.substack.com
Balancing user interest with shareholder value| superjoost.substack.com
Digital play strategies among toymakers gets serious as tariffs loom| superjoost.substack.com
Low tech, high brow strategy| superjoost.substack.com
The novel business model behind The Game Awards and its future| superjoost.substack.com
Will a Sony partnership lead to something real?| superjoost.substack.com
How tariffs could reshape the US games market| superjoost.substack.com
A teardown into its effort to double revenue by 2030 and reach 100 million Game Pass despite the unprofitable economics of console streaming| superjoost.substack.com
Rising costs reshape the brand-game relationship| superjoost.substack.com
Will a scathing report crash its valuation?| superjoost.substack.com
A theory of innovation cycles in interactive entertainment| superjoost.substack.com
Sony's pricey play for a changed game| superjoost.substack.com
Top 10 toy and entertainment licensors in gaming| superjoost.substack.com
Straddling the space between the real and the virtual is harder than it looks| superjoost.substack.com
Found money in streaming rights and back-catalog sales| superjoost.substack.com
Change in leadership suggest strategic shift| superjoost.substack.com
Thoughts on a new strategic frontier: mental health| superjoost.substack.com
Disney's $1.5 billion push into gaming and the future of entertainment| superjoost.substack.com
Rapid consolidation is fundamentally shifting the games industry's power structure. Here's what it means for creatives.| superjoost.substack.com