An update on where I’ve been, upcoming content, and some fixes made to the site.| The Angry GM
Proofreadaloud of Momentous and Inertial Adventure Design| The Angry GM
Everything continues to be fine and nothing continues to be ruined. I'm just out sick for a couple of days.| The Angry GM
I may have put True Campaign Managery on hold, but I'm still delivering on my promise to teach you how to resolve table conflicts like a True Campaign Manager. Settle in; it's a long ride.| The Angry GM
New month, new monthly update. This is one is better than the last one. That's why it's shorter.| The Angry GM
In this throwback to my classic Up Your GMing Level style advice, I provide a simple… ish way to adjudicate and narrate protracted, time-consuming actions that don’t need a bunch of mom…| The Angry GM
More True Scenario Design and more on structure. Actually, the real structure discussion starts here. Last time, I breathlessly yelled about what makes good structure good and bad structure suck. Now I'm actually going to show you structure. I'll even outline a crappy adventure you can finish for your own use if you suck at tone and genre.| The Angry GM
Let's celebrate the start of the year's back nine with an inspiring and uplifting message about how you misunderstood everything I said about everything about whether or not you suck and you suck for that. Or, to say it another way, let's talk about real, human Game Masters balance good design with practical prep and polish.| The Angry GM
It's time to open a new chapter in our True Scenario Designery journey. So let's talk about how scenario structure is like the beams and masts that hold up a confection shaped like an animated porifera. You heard me.| The Angry GM
Just a quick message to tell you that everything is fine and nothing is ruined. Seriously.| The Angry GM
This is a nasty, ugly, mean-spirited rant but lots of you need to hear it. Let me tell you what the word “one-shot” actually means and why you’re an asshole if you fight about it.| The Angry GM
In this Ask Angry installment, I tell Randall — and all of you — how to make your world a nice place players want to be nice to. Unless they’re assholes.| The Angry GM
In this informal little digression from the main True Scenario Designery lessons, I’ll help you suss out the difference between goals and challenges. Because, as some of my supporters are abo…| The Angry GM
The True Game Mastery Series Any idiot can run a game. Trust me, I’ve played lots of games run by lots of idiots. But True Game Masters build their players’ Investment and take full Own…| The Angry GM
I promised you a big honking example of how to design an adventure with goals, challenge, momentum, and inertia in mind. This is it.| The Angry GM
I’ve made a terrible decision. But I can’t tell you what it is until I defend my stance on worlds that level with the characters and get you to sing the game design anthem with me.| The Angry GM
The True Scenario Designery Series Anyone Mere Adventure Builder can follow the step-by-step instructions in their Game Mastery Guide to build a perfectly adequate, serviceable encounter, adventure…| The Angry GM
Now that you know what Winning and Losing are, actually, correctly, and for reals, I can tell you how gameplay is both continuous and discrete and what the Quest Structure really, truly is.| The Angry GM
The True Campaign Managery Series There’s more to running a campaign than just stringing adventures together week after week. And I ain’t talking about figuring out how to string advent…| The Angry GM
Last time, I told all y’all you need a more complete, more nuanced understanding of the concepts of Winning and Losing. This time, I’ll give you that understanding. Because I’m aw…| The Angry GM
It’s time to start a whole new True Scenario Designery module. This one’s not about Winning and Losing, but that’s where we’re starting, and boy is that a messy place to sta…| The Angry GM
Let’s take a moment here to consider, again, why we’re doing this whole True Scenario Designery thing. Because, listen maties, there be rough waters ahead.| The Angry GM
Let’s see if I can’t help tie together the last three lessons of random, conceptual, game design bullshit by showing you how a True Scenario Designer comes up with a Design Statement.| The Angry GM
TheAngryGM.com only exists because readers like you support it. I could not crank out the content I do and keep it online without you. If you like my work, if it helps you run better games, or even…| The Angry GM