In this Ask Angry Mailbag, I address several important topics, such as when I edit people’s messages, which books in my collection are the lightest, and whether I care about my readers opinio…| The Angry GM
Remember that long-ass rant I posted about why I thought it was worth rewriting the turn order and initiative system in modern D&D even if you didn’t? Well, guess what? I went and did it…| The Angry GM
Yes, I know Initiative doesn't matter but, like, what if it did matter? It really should? Whose fault is it that it doesn't? How can I fix it? More importantly, who can I scream at about it?| The Angry GM
Now that you’ve learned how to break a scenario design into hierarchical levels, I can show you how to spot — and plan — a scenario’s shape. And what that means. And why its good.| The Angry GM
An update on where I’ve been, upcoming content, and some fixes made to the site.| The Angry GM
Everything continues to be fine and nothing continues to be ruined. I'm just out sick for a couple of days.| The Angry GM
I may have put True Campaign Managery on hold, but I'm still delivering on my promise to teach you how to resolve table conflicts like a True Campaign Manager. Settle in; it's a long ride.| The Angry GM
New month, new monthly update. This is one is better than the last one. That's why it's shorter.| The Angry GM
In this throwback to my classic Up Your GMing Level style advice, I provide a simple… ish way to adjudicate and narrate protracted, time-consuming actions that don’t need a bunch of mom…| The Angry GM
More True Scenario Design and more on structure. Actually, the real structure discussion starts here. Last time, I breathlessly yelled about what makes good structure good and bad structure suck. Now I'm actually going to show you structure. I'll even outline a crappy adventure you can finish for your own use if you suck at tone and genre.| The Angry GM
I promised you a big honking example of how to design an adventure with goals, challenge, momentum, and inertia in mind. This is it.| The Angry GM
I’ve made a terrible decision. But I can’t tell you what it is until I defend my stance on worlds that level with the characters and get you to sing the game design anthem with me.| The Angry GM
The True Scenario Designery Series Anyone Mere Adventure Builder can follow the step-by-step instructions in their Game Mastery Guide to build a perfectly adequate, serviceable encounter, adventure…| The Angry GM
Now that you know what Winning and Losing are, actually, correctly, and for reals, I can tell you how gameplay is both continuous and discrete and what the Quest Structure really, truly is.| The Angry GM
The True Campaign Managery Series There’s more to running a campaign than just stringing adventures together week after week. And I ain’t talking about figuring out how to string advent…| The Angry GM
Last time, I told all y’all you need a more complete, more nuanced understanding of the concepts of Winning and Losing. This time, I’ll give you that understanding. Because I’m aw…| The Angry GM
It’s time to start a whole new True Scenario Designery module. This one’s not about Winning and Losing, but that’s where we’re starting, and boy is that a messy place to sta…| The Angry GM
Let’s take a moment here to consider, again, why we’re doing this whole True Scenario Designery thing. Because, listen maties, there be rough waters ahead.| The Angry GM
Let’s see if I can’t help tie together the last three lessons of random, conceptual, game design bullshit by showing you how a True Scenario Designer comes up with a Design Statement.| The Angry GM
TheAngryGM.com only exists because readers like you support it. I could not crank out the content I do and keep it online without you. If you like my work, if it helps you run better games, or even…| The Angry GM