Over the past two years, I have spent a lot of time working on my Game Boy emulator, GameRoy. It has reached a good point, where it has a GUI interface (including a debugger and disassembler) and passes numerous tests (comparable to some of the most accurate emulators). I even made a port to Android!| Rodrigodd
This is the first post of a blog post series where I will reproduce Eli Bendersky’s Adventures In JIT Compilation series, but this time using the Rust programming language. I will also expand this series into compiling native executables.| Rodrigodd
This is the fourth post of a blog post series where I reproduce Eli Bendersky’s Adventures In JIT Compilation series, but this time using the Rust programming language.| Rodrigodd
This is the third post of a blog post series where I will reproduce Eli Bendersky’s Adventures In JIT Compilation series, but this time using the Rust programming language.| Rodrigodd
This is the second post of a blog post series where I will reproduce Eli Bendersky’s Adventures In JIT Compilation series, but this time using the Rust programming language.| Rodrigodd