Promise Mascot Agency and Paradise Killer game director Oli Clarke Smith goes on a game dev deep dive with Demonschool’s Brandon Sheffield, discussing everything from tooling, workflows, localization, voice acting, making a “PS2-style” game, and of course, movement mechanics.| insert credit
Frank Cifaldi, Ash Parrish, and Brandon Sheffield discuss Demonschool’s release date getting sniped by Silksong, thoughts on lost media, and E3ster.| insert credit
Innersloth Communications Director, Wholesome Games organizer, and author Victoria Tran joins the panel for game industry tax tips, thoughts on the “cozy game” genre, and checking Ash’s sauce privilege.| insert credit
The finest minds in video games discuss The Sims 5, good sewer levels, and playing CD-i games with Eugene Levy.| insert credit
Video editor, white-blue-black player, and show note writer Esper Quinn planeswalks with the panel to discuss their first experiences playing Magic: the Gathering.| insert credit
Insert Credit nominates and celebrates the greatest, most influential, and most personally beloved game development studios of all time.| insert credit
Writer, musician, and NYU guest lecturer Liz Ryerson joins the panel to define “Triple A,” genres of kusoge, and film envy.| insert credit
The Insert Credit panel you know and love discuss developments in game journalism, gacha games about girls who are horses, and what happens when you put Coke Zero in espresso.| insert credit
Frank Cifaldi, Ash Parrish and Brandon Sheffield cover Microsoft killing the game industry, the cast of the Street Fighter movie, and the definition of “indie game.”| insert credit
Game journalists Nicole Carpenter and Will Jagielski-Harrison join Ash Parrish to discuss the state of game journalism, World of Warcraft, and gamer girl bathwater stolen valor.| insert credit
Your Insert Credit panel covers open world games, the Tango & Cash NES platformer, and the many secrets of The Ooze. Plus, credits are spent to make everyone to play a game.| insert credit
Writer, podcaster, and friend of the show merritt k joins Frank and Brandon to answer Esper’s questions on intercompany crossovers, the definition of 2.5D, and Gay Fire Emblem.| insert credit
A historian, a journalist, and a developer answer a host’s questions regarding the Sony State of Play, various consistencies of pie, and video game drag names.| insert credit
Your Insert Credit panel faces parrying mechanics, Elden Ring Nightreign’s AMV theme and sexy bird men, and Hotel Rwanda but with Mario. Plus, a sneak peek at an unreleased Famicom game!| insert credit
The finest minds in video games reconvene to cover Chicago game industry history, schadenfreude, and the Red Hot Chili Peppers.| insert credit
Writer/comedian merritt k joins Ash, Brandon, and guest host Eric Silver to figure out why Pokemon games look bad now, why Insert Credit doesn’t talk about Nintendo, and the LeBron James of Video Games.| insert credit
The finest minds in video games assess their feelings on the current state of the medium, how best to scam gamers, and Midwest Zelda.| insert credit
After being assigned the task of playing Knuckles' Chaotix with their romantic partners, our panel returns with questions and opinions.| insert credit
Friend of the show Kris Graft joins Ash and Brandon diving into the rest of 2024’s games, from GOTY contenders to Soccer 2: The Even More Beautiful Game.| insert credit
Frank Cifaldi, Ash Parrish, and Brandon Sheffield assemble to cover the Switch 2, video game console Marxism, and the shocking return of our most controversial segment.| insert credit
THE INSERT CREDIT SHOW| insert credit
The three finest minds in video games plumb the depths of our listener-submitted Question Hole, dredging up all manner of holiday cheer, the Floridafication of America, and the return of Seaman.| insert credit
European video game documentarian Kim Justice joins the panel to discuss a broad variety of accents, whether or not Sonic R is a British game, and a revisitation of our Best British Games list.| insert credit
THE INSERT CREDIT SHOW| insert credit
Unity was once considered the savior of the game industry. Now I wouldn't recommend anyone use it for anything.| insert credit