Aug 15, 2025| blog.selfshadow.com
Mar 30, 2019| blog.selfshadow.com
Courses| blog.selfshadow.com
Courtesy of Amazon Prime Video| blog.selfshadow.com
Aug 3, 2024| blog.selfshadow.com
Aug 12, 2023| blog.selfshadow.com
Aug 13, 2022| blog.selfshadow.com
Aug 18, 2021| blog.selfshadow.com
Aug 18, 2020| blog.selfshadow.com
Open Access| blog.selfshadow.com
$$| blog.selfshadow.com
Aug 16, 2018| blog.selfshadow.com
A New Dimension| blog.selfshadow.com
A Random Walk to the Ground Truth| blog.selfshadow.com
Introduction| blog.selfshadow.com
Open Access| blog.selfshadow.com
Jul 31, 2016| blog.selfshadow.com
Once again, I’m collecting links to SIGGRAPH content: courses, talks, posters, etc. I’ll continue to update the post as new stuff appears; if you’re aware of anything that’s not listed here, please let me know in the comments.| blog.selfshadow.com
As before, I’m collecting links to SIGGRAPH content: courses, talks, posters, etc. I’ll continue to update the post as new stuff appears; if you’ve seen anything that’s not here, please let me know in the comments.| blog.selfshadow.com
2pm, Wednesday 13th August. Located in the west building, rooms 211-214.| blog.selfshadow.com
Once again, I’m collecting links to SIGGRAPH content: courses, talks, posters, etc. I’ll continue to update the post as new stuff appears.| blog.selfshadow.com
This is a DX11 followup to an earlier article on quad ‘overshading’. If you’ve already read that, then feel free to skip to the meat of this post.| blog.selfshadow.com
As with last year, I’m gathering links to SIGGRAPH content, to complement Ke-Sen Huang’s invaluable Technical Papers list. Please let me know if you have anything to add to the list.| blog.selfshadow.com
+| blog.selfshadow.com
This is by no means a complete analysis – particularly as we focus on detail mapping – so we might return to the subject at a later date and tie up some loose ends. In the meantime, I hope you find the article useful. Please let us know in the comments!| blog.selfshadow.com
Existing post URLs remain the same, but if you’re one of the illustrious few who subscribe to the blog via RSS, I’m guessing that you’ll need to change over to the new feed.Update: I’m redirecting the old feed URL now, so everything should be back to normal! Speaking of RSS, as I’m now using MathJax for $\LaTeX$, it appears that I’ll need to implement a fallback there, in addition to tracking down a rendering issue with Chrome. Please let me know if you spot any other oddities.| blog.selfshadow.com
Wrapping Paper| blog.selfshadow.com
A while back, Steve McAuley and I were discussing physically based rendering miscellanea over a quiet pint – hardly a stretch of the imagination, since we’re English 3D programmers after all! Anyway, it turned out that we both had plans to write up a few thoughts in relation to wrap shading, and, following some gentle arm-twisting, Steve has posted his. I suggest that you go and read that first if you haven’t already, then return here for a continuation of the subject.| blog.selfshadow.com
Figure 1: Major axes for original (left), swizzle (mid) and perpendicular (right) vectors.| blog.selfshadow.com
I recently added two of my existing publications, one about high performance dynamic visibility and the other on how to display pixel quad overshading in real-time on Xbox 360.| blog.selfshadow.com
This is a tweaked version of a journal entry for the Microsoft Game Developer Network, that’s been cleansed of any non-public Xbox 360 specifics. If you’re a registered developer, I encourage you to check out the uncut edition available there, for full implementation details.| blog.selfshadow.com
Stephen Hill and Daniel Collin| blog.selfshadow.com
Both HPG and SIGGRAPH were a blast and I’m intending to write up a full report soon, but here are some links to conference content in the meantime. If you have any additional sources, please let me know in the comments section and I’ll update the post accordingly.| blog.selfshadow.com
"You see, in this world there's two kinds of people, my friend:| blog.selfshadow.com
2019 | blog.selfshadow.com
2023 | blog.selfshadow.com
© DreamWorks Animation 2017.| blog.selfshadow.com