Over the years I’ve tried various methods of spicing up combat in my old-school games, including using different flavors of critical hits and fumbles charts. Like many of you, I’ve trie…| Smoldering Wizard
Link to discussion Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that keeps the action moving and is pretty simple, while covering many cases that come up. I use this bas…| Smoldering Wizard
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I’ve previously posted versions of my Thief variant Knave class for OD&D and Labyrinth Lord, now here is a version …Continue reading →| Smoldering Wizard
Link to discussion The story of the Thief class is well-known by now, with the idea being given to Gary …Continue reading →| Smoldering Wizard
I’ve added a BLUEHOLME Prentice random character generator to my Player & Gamemaster Resources page. I’ve also added it to the compiled list of known generators post. As with the ot…| Smoldering Wizard
Link to discussion This is a continuing series of ‘Staying Alive’ posts. The the first three were about Magic-Users, Fighters, …Continue reading →| Smoldering Wizard
Link to discussion This is a continuing series of ‘Staying Alive’ posts. The the first two were about Magic-Users and …Continue reading →| Smoldering Wizard
Link to discussion This is second in a series of posts on how to keep your low-level PCs alive in …Continue reading →| Smoldering Wizard
Link to discussion This is based on an older blog post of mine from 2013, I’ve updated it with some …Continue reading →| Smoldering Wizard
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Dates: 1/10/21 and 1/16/21 PCs: Louis (FM 1)Osan (Elf F/MU 2/1)Omes (Half FM 2)Arro (MU 1)Habru (Cleric 2) NPCs: Guff – MU 1 and muleHabru’s war dog, named DogHorace – Habru’…| Smoldering Wizard
Link to discussion Let’s look at the sleep spell in Men & Magic: >Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to 1 + 1), from 2–12 2nd-level types (hit dice of up …| Smoldering Wizard