Scott Jenson (https://social.coop/@scottjenson)| jenson.org
This is Part 2 of my LLM series. In Part 1, I discussed how in just a few short years, we went from the childlike joy of creating “Pirate Poetry” to the despair that our jobs would disappear. My main message was to relax a bit, as companies abuse the hype cycle to distort what […]| Scott Jenson
Remember WAAAY back in late 2022 (what feels like ancient history now) when you first started playing with ChatGPT? Like everyone else, you probably created a poem in a pirate’s voice. “Pirate Poetry” was fun, exciting, and even playful.| Scott Jenson
Back in 1971, “Diet for a Small Planet” by Frances Moore Lappé made it clear the costs of eating meat were far greater than we had assumed. If we wanted the planet to thrive, we needed to shift to a more resource-efficient way to eat. UX Design is going through its own “you cost too much” phase right now. Companies are cutting back on design teams, and LLMs appear to be threatening our jobs. Everyone (at least on LinkedIn) is yelling that something needs to change. How can we have ou...| Scott Jenson
When people think of haptics, they usually think of typing on mobile keyboards or tapping on trackpads. While impressive, these are fairly limited uses of haptics, both attempting to recreate a simple “click.” These are one-shot user events that don’t respond dynamically to the user.| Scott Jenson
This article was written by Scott Jenson and Michael DiTullo and published at Core77 in April 2024| Scott Jenson
“AI” and “The Cloud” are both hot topics, but couldn’t be more different. AI is new, unproven, and surrounded by hyperbole, whereas “The Cloud” is older, established, and broadly accepted. But online, criticism is mounting against both, not so much for the technology itself but for its misuse. Instead of waiting for big tech to wake up, we can do something about this.| Scott Jenson
Whenever I explain my research at Google into mobile text editing, I’m usually met with blank stares or a slightly hostile “Everyone can edit text on their phones, right? What’s the problem?”| Scott Jenson
A short and simple set of guidelines to encourage better UX discussions. This (or a variation) could be posted near your code of conduct in your repos. It’s not a silver bullet, but allows teams to level up how they discuss UX. (It helps in discussing other things too!) | Scott Jenson
This is the third in a series. The first two showed how confusing products could be fixed with fairly simple changes. It’s often possible to significantly improve a product even using the same hardware.| Scott Jenson
As consumer devices get ‘smart’, they tend to sprout a large number push buttons. It’s almost cliche at this point to complain about them. The tiny buttons, hidden modes, and Konami Code interaction encourages mistakes and forces frequent trips to the user manual. Of course, they are survivable, but we don’t like them.| Scott Jenson
My last post was on how ‘smart devices’ create overly complex designs by throwing in too many features and misusing their hardware. It showed how great design doesn’t need to be fancy. Design, in fact, can be free. This post wants to push those assumptions a bit, redesigning a product two ways: a modest improvement using the existing hardware but then talking about how better analog controls can help. | Scott Jenson
For many mobile users, files are like dinosaurs, a holdover from the bygone desktop era. Sure, they “work” but, they’re mostly there because, you know, ancient history. I’ve discussed this issue for the last 2 years and I usually get some version of “get over it grandpa”. | Scott Jenson