Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
glTF Asset Auditor| www.khronos.org
VisIt, the open-source scientific visualization tool developed at Lawrence Livermore National Laboratory (LLNL), is entering a new era of advanced rendering. In a collaborative effort between LLNL’s VisIt team and NVIDIA, VisIt has been enhanced with state-of-the-art rendering capabilities by integrating a Khronos Group standard called ANARI™ (Analytic Rendering Interface). This integration, led by Kevin Griffin (a senior developer technology| The Khronos Group
ANARI significantly simplifies the development of applications in domains such as scientific visualization by providing high-level functionality to build an in-memory scene representation to be rendered without need for low-level graphics code, and enabling the use of any 3D rendering engine that supports the ANARI API. ANARI has already been widely integrated into scientific visualizati| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
In this blog post, Eric Chadwick introduces the four newest showcase assets and talk about the unique challenges they present. These models were designed not just to look great in the updated glTF Sample Viewer, but to demonstrate what’s possible with glTF today. You can explore the models directly in the Sample Viewer, dig into their source files on GitHub, and follow detailed creation notes for each one.| News
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Recognizing the transformative potential of 3D Gaussian Splats, leading organizations across the geospatial, graphics, and standards domains — including Khronos Group®, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium(Bentley), and Esri— have come together to integrate 3D Geospatial Gaussian Splats into Khronos’ widely adopted glTF™ 3D asset format standard. This collaborative initiative aims to create a standardized, interopera| The Khronos Group
As the 3D commerce industry evolves, artists and brands alike need clear, up-to-date guidance to efficiently produce optimized assets. Today, we're excited to announce the launch of version 2.0 of the Asset Creation Guidelines—a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web, XR, games, and other real-time 3D applications. Like the original Real-Time Asset Creatio| The Khronos Group
The Khronos ANARI (Analytic Rendering Interface) Working Group is excited to share developments as we approach SIGGRAPH 2025, including a first look at ANARI 1.1 updates. With ANARI 1.1 features planned and a growing ecosystem of tools and implementations, the industry's first cross-platform 3D rendering engine API continues to evolve to meet the demands of modern scientific visualization and rendering applications.| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
OpenCL™ (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL greatly improves the speed and responsiveness of a wide spectrum of applications in numerous market categories including professional creative tools,| The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing| The Khronos Group
The Khronos Vulkan Ray Tracing Task Sub Group (TSG) has developed and released a set of extensions that seamlessly integrate ray tracing functionality into the existing Vulkan framework. This blog summarizes how the Vulkan Ray Tracing extensions were developed, and illustrates how they can be used by developers to bring ray tracing functionality to their applications.| The Khronos Group
GLSL| www.khronos.org
OpenGL Rendering Pipeline| www.khronos.org
Join the folk that formed the standard for a day packed with sessions on how to get the most out of Vulkan, including the latest developments in the API and hear from other graphics developers about their experience.| The Khronos Group