Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. SynaMax interviewed developers, restored cut content,…| Video Game History Foundation
We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing, and the evolution…| Video Game History Foundation
Host Phil Salvador is joined by Derek Alexander, of the YouTube channel Stop Skeletons From Fighting, and Zarithya, of the YouTube channel Zarithya, to talk about the fan-restored 16-player mode for the 1991 Game Boy game Faceball 2000 as laid out in My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 |… The post Episode 138: Playing Faceball 2000 With 15 of Your Closest Friends appeared first on Video Game History Foundation.| Video Game History Foundation
The magazine, which ran from 1982–1990, has been released into the Creative Commons for anyone to use.| Video Game History Foundation
Frank Cifaldi is joined by Marylou Badeaux to discuss the history of the vitally important Computer Entertainer, also known as The Video Game Update: a monthly newsletter which covered video game availability information and reviews in the 1980’s. Co-created with Marylou’s sister Celeste Dolan, this publication has helped provide historians with game information found from… The post Episode 137: Computer Entertainer appeared first on Video Game History Foundation.| Video Game History Foundation
It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we…| Video Game History Foundation
Veteran game designer and author Lawrence Schick shares stories from his early 80’s work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth…| Video Game History Foundation
Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools…| Video Game History Foundation
Nearly 400 historical industry-only magazines, now available in our digital library. The post It’s Trade Magazine Week! appeared first on Video Game History Foundation.| Video Game History Foundation
Presenting our newest library collection from Sega and Insomniac artist Craig Stitt. The post Introducing the Craig Stitt papers appeared first on Video Game History Foundation.| Video Game History Foundation
Charitable Donation The Video Game History Foundation, Inc. is a non-profit corporation, and is exempt from taxation under Section 501(c)(3) of the U.S. tax code. The Video Game History Foundation’s Tax ID is 81-1737317. Contributions by U.S. taxpayers are deductible to the extent permitted by law. Even more ways to give Join Our Community A…| Video Game History Foundation
Our new study shows the dire state of the classic game market. We broke down what that means.| Video Game History Foundation
New study reveals most classic video games are completely unavailable| Video Game History Foundation
How a 17-year-old in the UK set the course for Nintendo's future.| Video Game History Foundation