A deep dive into Volumetric Lighting implemented via Post-Processing leveraging a custom shader with raymarching to create beautiful light and atmospheric effect for your React Three Fiber and Three.js scenes.| Maxime Heckel's Blog
An overview of the talk I had the chance to give the Figma Config, sharing my passion and learning journey around shaders and real-time 3D on the web.| Maxime Heckel's Blog
A detailed compilation of my post-processing and custom stylized shader experiments — from pixel patterns and optical illusions to dynamic, animated effects.| Maxime Heckel's Blog
A detailed essay on my research and process of building a shader to mimic paint, watercolor, and aquarelle by exploring various implementations of the Kuwahara image smoothing filter.| Maxime Heckel's Blog
A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.| Maxime Heckel's Blog
A detailed essay on the process of building a post-processing stylized shader reproducing the style of legendary artist Jean Giraud a.k.a Moebius for your React Three Fiber projects. In it, I detail the process of drawing outlines with a Sobel Filter as well as custom shadow and lighting patterns to bring a unique style to your WebGL scene.| Maxime Heckel's Blog
A step-by-step guide on how to build a caustic light effect for your React Three Fiber project using shaders, render targets, normal maps, and custom materials.| Maxime Heckel's Blog
This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically accurate clouds.| Maxime Heckel's Blog
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.| Maxime Heckel's Blog
An end-to-end walkthrough on how to build a semantic search from your own MDX or Markdown based content using Postgres vector similarity search and OpenAI's text embeddings and chat completion APIs.| Maxime Heckel's Blog
A deep dive into WebGL Render Targets and how to leverage their capabilities in combination with the render loop to create scenes with post-processing effects, transition, and many types of optical illusions to trick the viewer's eyes.| Maxime Heckel's Blog
A guide on how to reproduce a chromatic dispersion effect for your React Three Fiber and shader projects with FBO, refraction, chromatic aberration, specular, and other tricks through 9 interactive code playgrounds.| Maxime Heckel's Blog
An interactive introduction to Particles with React Three Fiber and Shaders where you'll learn anything going from attributes, buffer geometries, and more advanced techniques like Frame Buffer Object through 8 unique 3D scenes.| Maxime Heckel's Blog
A complete guide on how to use shaders with React Three Fiber, work with uniforms and varyings, and build dynamic, interactive and composable materials with them through 8 unique 3D scenes.| Maxime Heckel's Blog
A deep dive into my experience building my own design system that documents my process of defining tokens, creating efficient components, and shipping them as a package.| Maxime Heckel's Blog
A complete guide to Framer Motion layout animations showcasing every concept, from the layout prop, shared layout animations and LayoutGroup, to complex drag-to-reorder interactions.| Maxime Heckel's Blog
A step-by-step tutorial documenting my attempt at reverse-engineering the vaporwave WebGL scene from the Linear 2021 release page using solely fundamental concepts of Three.js like textures, lights, animations, and post-processing effects.| Maxime Heckel's Blog
A deep dive into the math behind Bézier curves, from simple linear interpolations to Cubic Bézier and how they are used to describe motion. This article introduces the concepts underneath cubic-bezier and easing timing functions that are used in CSS and Framer Motion transitions through easy-to-understand interactive examples.| Maxime Heckel's Blog
A beginners guide to OpenAI's API that eases frontend developers into the world of GPT-3 and gives all the tools needed to start building AI-powered Next.js apps.| Maxime Heckel's Blog
A guide with some of the best Github CI tips I could find to the power best CI pipeline for your frontend team's needs.| Maxime Heckel's Blog
Some thoughts on my experience using Gatsby for my blog and migrating it to Next.js, and why this was the right call for me going forward.| Maxime Heckel's Blog
A solution to remove sluggish Twitter embed iframes and load the tweets in your blog posts at the speed of light.| Maxime Heckel's Blog
A deep dive into Framer Motion's propagation, exit transitions and layout animation patterns through curated examples and interactive playgrounds.| Maxime Heckel's Blog
A deep dive into how the inner workings of a Scrollspy, Intersection Observers, and how to integrate it with Markdown-based static sites without the need of third party libraries.| Maxime Heckel's Blog
How leveraging CSS variable composition and HSLA colors helped me build a more efficient way to theme my apps and rely less on CSS-in-JS.| Maxime Heckel's Blog
A reflection on my experience building my first SwiftUI app, what I learned, the challenges I faced, and the reasons that made me not release it.| Maxime Heckel's Blog
An interactive guide introducing everything I've learned about Framer Motion through fun examples and little case studies of animations I built.| Maxime Heckel's Blog
Take ownership of your Apple Watch health data with a only few lines of code.| Maxime Heckel's Blog
A look back at what I learned fixing my terrible SEO mistakes on my Gatsby websites| Maxime Heckel's Blog
Approaching native iOS development with a React developer mindset| Maxime Heckel's Blog
Do you want to increase your team's development velocity and collaboration? Preview Deployments are one of the key pieces for that, and this post details how to implement your own serverless deployment service based on Google Cloud Run.| Maxime Heckel's Blog
How to ship your app faster, more reliably and make your team unstoppable with good testing practices and automation.| Maxime Heckel's Blog
US immigration explained for American citizens by an immigrant.| Maxime Heckel's Blog
A deep dive into the inner workings of spring animations in Framer Motion.| Maxime Heckel's Blog
Programmatic Carbon images generation from a simple API| Maxime Heckel's Blog
Framer Motion x Emotion → animated styled-components| Maxime Heckel's Blog
GetServerSideProps vs GetStaticProps vs GetStaticPaths.| Maxime Heckel's Blog
Here's an up to date list of what I'm currently learning and what I plan to learn.| Maxime Heckel's Blog
Bringing a proper solution to dark mode flashing without an ugly hack.| Maxime Heckel's Blog
Dealing with dependencies when developing a package and using it through npm link.| Maxime Heckel's Blog
Github actions + Cypress + cross-browser testing = 🚀| Maxime Heckel's Blog
A guide to get started with AST (Abstract Syntax Tree) and custom built ESLint plugins| Maxime Heckel's Blog
How to add preloading to your route based code split apps| Maxime Heckel's Blog
Make sure your UI projects follow accessibility standards before deploying to production| Maxime Heckel's Blog
From REST calls to powerful queries| Maxime Heckel's Blog
In this post, I’m going to share with you how I built dark mode support for a sample React app with Emotion themes.| Maxime Heckel's Blog
A step by step guide to get Typescript, tslint and Prettier working on any existing Gatsby project.| Maxime Heckel's Blog
A simple global state management package based on React constructs| Maxime Heckel's Blog
How the new React Suspense API might reshape the way we build components| Maxime Heckel's Blog
How Flow generics help typing complex multi-purpose components| Maxime Heckel's Blog
Adding Flow on top of styled components to avoid misusages before they hit production, and make developers’ and designers’ life easier.| Maxime Heckel's Blog
How I deployed, published, scaled and setup SSL certificates for my personal projects| Maxime Heckel's Blog
Adding more control to the sub-component pattern with Flow types| Maxime Heckel's Blog
Further simplifying the sub-component pattern using contexts to make flexible, easily testable and reusable React components| Maxime Heckel's Blog
Making flexible, easily testable and reusable views in React without ending in “markup hell”| Maxime Heckel's Blog
How to use the Jest platform to run Golang test| Maxime Heckel's Blog
| Maxime Heckel's Blog
Hi I'm Maxime, and this is my blog. In here, you'll find all the articles I wished I had when I was learning about web development, shaders, real-time 3D on the web, and more. Each piece I write aims to dive deep into the topics I'm passionate about, while also making complex topics more accessible through interactive playgrounds, visualization, and well detailed walkthroughs. My goal is to give you the tools and intuition to explore further on your own.| blog.maximeheckel.com
A detailed compilation of my post-processing and custom stylized shader experiments — from pixel patterns and optical illusions to dynamic, animated effects.| The Blog of Maxime Heckel
A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.| The Blog of Maxime Heckel
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.| The Blog of Maxime Heckel