A detailed compilation of my post-processing and custom stylized shader experiments — from pixel patterns and optical illusions to dynamic, animated effects.| The Blog of Maxime Heckel
A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.| The Blog of Maxime Heckel
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.| The Blog of Maxime Heckel