The ZX Spectrum Next in the flesh!| Steve Wetherill
Note: This article was originally published in two parts on Gamasutra (now Game Developer) in 2007 and may be found here . Though I have ma...| blog.stevewetherill.com
In December 1993, just before Christmas, we arrived in Las Vegas after a flight from Heathrow with a connection in Seattle. Taking time off from my job at Electronic Arts UK, Elsbeth and I were visiting my former business partner from Eldritch The Cat Ltd, Mark McCubbin. Mark had moved to Las Vegas earlier that year to work at Westwood Studios on games like Hand of Fate and Lands of Lore. He would kindly host us in his apartment for the duration of our visit. While the main purpose of our tri...| Steve Wetherill
Come friendly bombs and fall on Slough!| Steve Wetherill
Part 3 of the Eldritch The Cat story. Parts 1 & 2 are here and here.| Steve Wetherill
Part 2 of the Eldritch The Cat story. Part 1 is here, part 3 is here.| Steve Wetherill
Manic Miner to Command & Conquer with Steve Wetherill - The Retro Hour EP322| Steve Wetherill
SOFTWARE PROJECTS| Steve Wetherill
Nodes of Yesod on the Sinclair ZX Spectrum ca. 1985 This is an interview I did with El Mundo Del Spectrum (original link in the Spanish lan...| blog.stevewetherill.com
Here’s my entry for a Z80 coding competition I entered just a few years ago, in 2016! The challenge was to come up with a Sinclair ZX Spectr...| blog.stevewetherill.com
A Big Change Of Plans! Astro Charlie has a close encounter If you have read my previous updates, you'll know that Nodes of Yesod for the Spe...| blog.stevewetherill.com
Steve Wetherill and Marc Wilding, the Eldritch Cats Eldritch The Cat Mark I After Odin , Marc Wilding contracted with Ocean to create the Am...| blog.stevewetherill.com
In this third developer diary update for Nodes of Yesod: ZX Spectrum Next, I'll talk about progress on the coding and tools side, and give...| blog.stevewetherill.com
"Colin, let's take a day off from Denton Designs, get the train from Liverpool to London and clear up this Crosswize situation with Telecom...| blog.stevewetherill.com
Cockneys Die!!! After Odin's demise, I was left with decisions to make. After months of running on financial fumes to complete Sidewize, I h...| blog.stevewetherill.com
How did Sidewize accomplish the "raster-chasing" required to update the display 50 times per second? Read on! [note: jump down to The Result...| blog.stevewetherill.com
This week I posted a poll on Twitter to find out which of the three presented graphics styles people would prefer for Astro Charlie, the pro...| blog.stevewetherill.com
A ZX Spectrum Next, in its natural habitat A quick progress report on Nodes of Yesod for the Spectrum Next. The good news - I worked on it! ...| blog.stevewetherill.com
Following on from the Odin Computer Graphics Part Two post where I mentioned Sidewize, I thought I'd delve into a little more detail on the...| blog.stevewetherill.com
Continued from part one . That Telecomsoft Deal On the strength of the commercial success of Nodes of Yesod and Robin of the Wood, Odin Man...| blog.stevewetherill.com
Note: this article expands upon material I provided for the RetroGamer #129 article on Heartland. In 1986, Odin Computer Graphics Ltd ...| blog.stevewetherill.com
As noted in the earlier post on EA Air Hockey, all in-game graphics were created in 3DS Max as 3D models and then rendered into 2D images a...| blog.stevewetherill.com
Eldritch The Cat team circa 1990. Left to right, Dave Collins, Mark McCubbin, Stefan Walker, Marc Wilding, and Steve Wetherill. Photo courte...| blog.stevewetherill.com
Manic Miner Amstrad CPC - Title Screen A quick follow-up to my Software Projects post - in January 2021 Retrogamer Magazine published a ...| blog.stevewetherill.com
"Why don't you come over to the Odin office and see what we're up to with this Nodes of Yesod game?" said Stoo Fotheringham. And so I did. N...| blog.stevewetherill.com