Help us create a library of free and open 3D assets! We want to work together as a community to create an Alleyway environment, filled with high quality props created by dozens of different artists.| Poly Haven Blog
It was great to be back again! This year I did not present a talk, except for a small 4 minute lightning talk about our trip to Germany in the previous week to scan moon dust (starts at 24:53)... https://youtu.be/XgN5QBnf4Uc?si=7VPZX3cgRq1CTILk&t=1493 Otherwise, my usual photo dump below :) If you're in the photo, feel free to...| Poly Haven Blog
Irregular long-form blog. For the latest news, see the posts on Patreon.| Poly Haven Blog
One of our main goals for 2026/2027 is to stop selling our Blender add-on and make it free for everyone forever. Read why, and how.| Poly Haven Blog
Around two years ago, we were contacted by Antoine Richard, a researcher from the University of Luxembourg working on a paper relating to ML vision-based navigation of lunar rovers. As there is no GPS on the moon, rovers require other methods of spatial positioning if they are to be automatically maneuvered. Antoine was interested in...| Poly Haven Blog
We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.| Poly Haven Blog
How we made the Namaqualand asset collection| Poly Haven Blog
Files for our rig for cross polarized photogrammetry on the go - based on aluminum extrusions and 3D printed parts.| Poly Haven Blog
Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.| Poly Haven Blog
How to stitch a panorama when there are lots of moving things outside of your control: Masking, prioritized shooting, control point control, and blending options.| Poly Haven Blog
Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.| Poly Haven Blog
The future of AI assets, why we won't make them, and what that means for us long term.| Poly Haven Blog
The Hidden Alley is here! Little Falls dries up, we're making a box, and we went to the moon... lab.| Poly Haven Blog
We're going to the desert! New scanning rigs, updates on WIP projects, BlenderKit integration and a photography workshop.| Poly Haven Blog
Growing the team, project updates, new flash, and color calibration workflow| Poly Haven Blog
Big things are coming; #bcon22 talk; nature assets; thumbnail turntables; 5 year anniversary!| Poly Haven Blog