We dive head first into game design, Namaqualand blooms, and we take a trip back to an old hilltop.| Poly Haven Blog
How we made the Namaqualand asset collection| Poly Haven Blog
Files for our rig for cross polarized photogrammetry on the go - based on aluminum extrusions and 3D printed parts.| Poly Haven Blog
Namaqualand is on its way, the moon is rising, fabric is unfurling, and astro-HDRIs are soon to be sparkling brighter than ever before.| Poly Haven Blog
How to stitch a panorama when there are lots of moving things outside of your control: Masking, prioritized shooting, control point control, and blending options.| Poly Haven Blog
Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets.| Poly Haven Blog
The future of AI assets, why we won't make them, and what that means for us long term.| Poly Haven Blog
The Hidden Alley is here! Little Falls dries up, we're making a box, and we went to the moon... lab.| Poly Haven Blog
We're going to the desert! New scanning rigs, updates on WIP projects, BlenderKit integration and a photography workshop.| Poly Haven Blog
Growing the team, project updates, new flash, and color calibration workflow| Poly Haven Blog
Big things are coming; #bcon22 talk; nature assets; thumbnail turntables; 5 year anniversary!| Poly Haven Blog