Graphical artifacts caused by a CPU, not GPU? Sure thing.| Silent’s Blog
Numerous nice fixes right for the 6th anniversary 🎂| Silent’s Blog
My PNACH codes for Gran Turismo 2000: Car Select, 16:9 Widescreen patch, Trigger control mappings, and more.| Silent’s Blog
Car select? Check. Widescreen? Check. Modern controls? Check.| Silent’s Blog
Does it deliver? First impressions, benchmarks, optimized settings, Steam Deck compatibility. And some bonus Unreal Engine 5 bugs.| Silent’s Blog
After over two decades, players are now forbidden from flying a seaplane, all thanks to undefined code behavior.| Silent’s Blog
You no longer need to be superhuman to beat the drift record.| Silent’s Blog
Miscellaneous pieces of info about the Black Box-era Need for Speed games.| Silent’s Blog
Looking into the game ahead of the Early Access launch with my first impressions, benchmarks, and Steam Deck compatibility.| Silent’s Blog
Miscellaneous pieces of info about the classic Tokyo Xtreme Racer games.| Silent’s Blog
Updates feed, new social links, revised Mods layout, and more.| Silent’s Blog
A long overdue update packed with new fixes and a public source code release.| Silent’s Blog
Reversing RSA using Wolfram Alpha.| Silent’s Blog
🎂 Improving the PC games for a decade. 🎂| Silent’s Blog
SilentPatch vs the official v1.4.0 update.| Silent’s Blog
Pascal cards exposing broken shaders.| Silent’s Blog
A fresh take on the classic rally game with widescreen support, high definition UI, and countless bug fixes.| Silent’s Blog