Ghost guns, in particular 3D-printed guns, have been gaining popularity among youth, with several criminal violent extremist examples in recent years. Just this month, a 13-year-old boy was arrested in Washington for possessing a large cache of weapons and making threats to carry out a school shooting. Among the collection of 23 firearms, several were manufactured with a 3D-printer. This […]| GNET
In January 2025, a man named James Wesley Burger used Roblox—a platform designed for creativity and youth engagement—to openly issue threats of ideologically motivated violent extremist attacks. The case illustrates a disturbing trend: extremists appear to exploit Roblox to radicalise, recruit, and mobilise users, raising urgent questions about safety on one of the world’s most popular gaming platforms. While often […]| GNET
By David Wells| GNET
Posts tagged with ‘Artificial Intelligence’| gnet-research.org
By Francis Okpaleke| GNET
Sep152025| gnet-research.org
Since 2021, Tehreek-e-Taliban Pakistan (TTP) has reformed its organisational structure every year – imitating the Taliban’s insurgency model – to recruit, radicalise, and incite violence. TTP has paid particular close attention to managing its information warfare. The terror group meticulously disseminates ideological narratives to defend its militant campaign in Pakistan and rebut the Pakistani state’s efforts to undermine its legitimacy […]| GNET
On 8 July 2025, the Financial Action Task Force (FATF) – the global standard setter for countering the financing of terrorism (CFT) – published “the most extensive global assessment of terrorist financing risks to date”, drawing on contributions from over 80 jurisdictions in the FATF’s global network for the first time in 10 years. Given the increasing importance of new […]| GNET
The last few years have seen an increase in research efforts detailing how extremist actors are seeking to exploit video games, digital gaming spaces, and gaming culture. This mounting evidence of extremist activities in the gaming sphere has prompted intense discussions on how to prevent and/or counter violent extremism (P/CVE) across the heterogeneous gaming ecosystem. While gaming-related P/CVE efforts are […]| GNET
Throughout 2025, we have witnessed the rapid evolution of fundraising tactics used by violent extremist groups across South Asia. Despite constant military and political crackdowns, it remains challenging for counterterrorism financing measures to be globally impactful. The region’s financial landscape is rapidly transforming with a surge in fintech adoption and mobile wallets, with global cryptocurrency markets hitting record highs, allowing […]| GNET
By Abraham Ename Minko| GNET
Indonesia’s massive gaming market, led by Mobile Legends, Free Fire, and PUBG Mobile, generates billions and functions as a digital economy where assets and accounts hold real value. Scholars in the P/CVE field have identified this wide-reaching global arena as one ripe for exploitation by violent extremist actors to exploit funding gaps. Specifically, virtual currencies, transfers, and resale markets may […]| GNET
On 6 May 2025, a new Islamic State-supportive unofficial media outlet emerged on Element. According to its website, Element is a messaging platform that emphasises secure communications through features such as end-to-end encryption and decentralisation. As GNET has noted before, the use of highly secure platforms such as Element by violent extremist and terrorist actors poses a challenge for both […]| GNET
By Ricardo Cabral Penteado| GNET
By Alessandro Bolpagni and Eleonora Ristuccia| GNET
By Imtiaz Baloch| GNET
Jul282025| gnet-research.org
By Urszula Mrozowska| GNET
Jun302025| gnet-research.org
By Beatriz Buarque| GNET