Our new game, EXPELLED!, launches on iOS, Switch, and PC and Mac today! You play as Verity Amersham, a scholarship girl at a top boarding school in England, 1922. A School Prefect has been pushed out of a window, and everyone's blaming you. You have one day to clear your name, find the true culprit - or find someone else to take the blame for you. Building off 2021's Overboard!, Expelled! drops you into the shoes of your protagonist and lets you go. Explore anyway. Sneak around, steal, lie, b...| inkle
Announced today -- a bold new venture for inkle studios: a girl's boarding school, opening soon in 1922. Created using a combination of ink script and time travel, we're pleased to announce that the school will be opening its doors a hundred years ago to teach the very best in Latin, Mathematics and Field Sports to Britain's finest girls. There is also one scholarship place available. You can apply now via Steam though when the school eventually opens, application forms will be available via ...| inkle
Here at inkle we're currently into the closing stages of work on our upcoming Scottish adventure, A Highland Song. It's a 2D platformer with climbing, running and jumping - and narrative elements. As the protagonist, Moira, explores the hills and caves on her way to sea she'll find things to investigate and characters to talk to. So far so good - but there's a problem with mixing adventure gaming and platforming. In adventure games, it's usual for the player to walk up to an interactive objec...| inkle
A Highland Song is described in the blurb of our announcement trailer as "a narrative adventure with rhythm and survival elements". It's also a game about walking across the wild and empty Scottish highlands, alone. So how does one tell a story, when you're on your own? A lonely trek? Games are a bit peculiar when it comes to telling stories with only one character: in films it's usually considered a basic requirement to have two people going on a journey together (so they can argue along the...| inkle
Newly released via the inkle bookshop: the official user's guide to the ink scripting language. Consisting of three parts, the guide covers everything from installing the software, to integrating it with Unity, through to using more complex patterns and tricks to push the limits of what's possible in your interactive stories. Suitable for beginners, but with something to offer the expert, the official guide is the definitive companion to ink. Buy the guide The guide The guide has three parts:...| inkle
When we released Heaven's Vault in 2019, it was the biggest storytelling task we'd ever undertaken - a whole world, with 4,000 years of history, and a language or two besides. Since then, it's gone on to win awards and gain a loyal community of fans, writing in Ancient, creating new words, and piecing together the hidden corners of the Nebula's turbulent history. And here at inkle we haven't been able to leave the Nebula behind either - which is why, last year, we began work on a collection o...| inkle
Learn all about our progress on animations and our climbing mechanic in our latest update, this time in video form!| inkle
We're a small team, so it's critical that we find ways to be efficient with every part of production. We love to find simple yet powerful building blocks that can be reused in different ways. Here's a great concept that Paul came up with - a straightforward way of adding rim-lighting to all our objects in the world. On top of our base cloud texture there's an additional lit layer. By masking this off based on a blurry light source texture, we can get a lovely effect as the light passes over i...| inkle
We're proud to announce that ink, our open-source scripting language for interactive narrative, has now officially reached version 1.0! What's new in Version 1.0? Version 1.0 is a stable release of "the story so far". The core features are well-tested and well-used, and the current integration has powered two full inkle releases: 2019's 3D adventure game, Heaven's Vault, and 2020's procedurally narrated tactics game, Pendragon. But there's one big new feature: we've introduced the concept of ...| inkle
A few weeks ago we put out a call for animators. Well, that call was answered by lots of incredibly talented individuals, and we're delighted to say we're now working with the brilliant Flora Caulton (check out her amazing portfolio!) Here are some initial animation sketches for our protagonist. We're super excited to see these hand-drawn animations going into the game!| inkle
As used to author Heaven's Vault, 80 Days and Sorcery!: produce interactive scripts by writing in pure-text with ink markup.| www.inklestudios.com
Independent developer of narrative games and interactive stories.| www.inklestudios.com