I got a good comment on my previous article about implementing the Game of Life in CUDA pointing out that I was leaving a lot of performance at the table by only considering a single step at once. …| BorisTheBrave.Com
The Game Of Life is a simple cellular automata, so should be really amenable to GPU acceleration. The rules are simple: Each cell in the 2d grid is either alive or dead. At each step, count the alive neighbours of the cell (including diagonals). If the cell is alive, it remains alive if 2 or 3 neighbours are alive. Otherwise it dies. If the cell is dead, it comes ot life if exactly 3 neighbours are alive. These simple rules cause an amazing amount of emergent complexity which has been written...| BorisTheBrave.Com
A couple of people have mentioned to me: “we need more fiction examples of positive AI superintelligence – utopias like the Culture novels”. And they’re right, AI can be tremendously positive, and some beacons lit into the future could help make that come around. But one of my hobbies is “oppositional reading” – deliberately interpreting […]| BorisTheBrave.Com
Let’s look at implementing Conway’s Game of Life using a graphics card. I want to experiment with different libraries and techniques, to see how to get the best performance. I’m g…| BorisTheBrave.Com
Since the invention of the Methuselah Treatment, we at 80,000 Hours have updated our career planning framework to address extended lifespans. This guide presents our evidence-based recommendations for maximizing your impact over a 1000-year career. 3 minute read time Consider Getting a Postpostpostgraduate Degree Our previous advice considered a 40-year career payoff period, making advanced […]| BorisTheBrave.Com
I’m in the midst of doing the MATS program which has kept me super busy, but that didn’t stop me working on resolving the most important question of our time: What Hogwarts House does y…| BorisTheBrave.Com
This year I’ve been on sabbatical, and have spent my time upskilling in AI Safety. Part of that is doing independent research projects in different fields. Some of those items have resulted in useful output, notably A Toy Model of the U-AND Problem, Do No Harm? and SAEs and their Variants. And then there are others that I’ve just […]| BorisTheBrave.Com
Looking a little ahead into the future, I think LLMs are going to stop being focused on knowledgeable, articulate chatbots, but instead be more efficient models that are weaker in these areas than current models, but relatively stronger at reasoning, a pure-reasoner model. The rest will be bolted on via tool-use and other scaffolding. Read more on […]| BorisTheBrave.Com
In procedural generation, the absolute simplest, most common technique is randomly picking an item from a list. More often than not, it is a weighted random choice, where each item is selected with…| BorisTheBrave.Com
Thank you for your interest in FrostGPT™.Rate which response you like the most? Response 1 Two roads diverged in a yellow wood,And sorry I could not travel bothAnd be one traveler, long I stoodAnd looked down one as far as I couldTo where it bent in the undergrowth; Then took the other, as just as […]| BorisTheBrave.Com
Last week, I saw a talk on Vuntra City, a procedurally generated city with a fully explorable city. Developer Larissa Davidova explained that she settled on using Recursive Subdivision for the city…| BorisTheBrave.Com