I am sort of retiring this blog page, so if you want to follow what I’m writing, I’ll be over at mushrevolutionary. The spooky domain name should| spooky.blot.im
Traveller has this weird stat called Social Standing. Perhaps a more appropriate name for it is ‘Nobility’, because the only thing it determines is| spooky.blot.im
Reviewing a short sci-fi story of a communist future.| spooky.blot.im
Mechs in a feudal sci-fi setting.| spooky.blot.im
What if gold moved back in time?| spooky.blot.im
Ships in the incident universe.| spooky.blot.im
A ship in the incident universe.| spooky.blot.im
A world of industry & folkloric horror.| spooky.blot.im
Thinking about space station mapping.| spooky.blot.im
Prelude to my space station megadungeon.| spooky.blot.im
An alternative schedule for dungeon23 if you don’t like to write rooms that much| spooky.blot.im
Revolution in a magical industrial revolution setting.| spooky.blot.im
Using delta-v to add layers to space pointcrawling.| spooky.blot.im
A worldbuilding game inspired by Myst.| spooky.blot.im
Using objects and locations in RPGs to tell a history.| spooky.blot.im
Why I think you might need wings in space.| spooky.blot.im
Different types of gameplay loops and how they relate to procedures.| spooky.blot.im
Spaceship rules inspired by classic traveller and modern play.| spooky.blot.im
Perfect sunset by Axel-Astro-Art Worlds chapter from Classic Traveller Book 03. Modernised and edited with annotations. All values have been| spooky.blot.im
Continuing my Sojourner series, I was thinking about sandbox play. In this post I describe the way I run my sci-fi sandbox campaigns that is| spooky.blot.im
First post collecting all the rules for my Traveller-esque space campaign. Follow the sojourner tag for more. A dying overextended empire. Merchant| spooky.blot.im
Manage a township of mice.| spooky.blot.im
More downtime systems and options for Mothership 1e.| spooky.blot.im
This is a simple checklist tool I use when prepping sessions or writing worlds. In this post I will take you through all the steps and make a little| spooky.blot.im
A way to handle light in modern and sci-fi horror games. Contrary to the shining spheres of torches or lanterns, flashlights are focused beams. I| spooky.blot.im
A turn based system for your sessions that increases risk and elevates the Warden’s tasks. I’ve been using a version of this for a while to help me| spooky.blot.im
I’ve been playing a bunch of Caves of Qud, a science fantasy roguelike, and at one point in the trading menu I had to pause because I was so| spooky.blot.im
After a couple of very slow combat scenes in Mothership, I’ve decided to try out the quite popular OSR solution: auto hit. Unlike the proposed| spooky.blot.im
Was thinking about how similar I find spaceships and submarines. This post is my deep dive into the topic and an outline of the setting I use for my| spooky.blot.im
Simple twelve room dungeons.| spooky.blot.im