How would it change the learning process to start with a tone of humility? To clarify what can be known, and what cannot? Source| TeachThought
Learning leads to knowledge and knowledge leads to theories just like theories lead to knowledge. It's all circular in such an obvious way. Source| TeachThought
Let’s stop the endless worksheets and cooperative groups that skim through text merely to find answers and grow a culture of reading. Source| TeachThought
Costa's levels of questioning feature three tiers of questioning designed to promote higher level thinking and inquiry. Source| TeachThought
Critical thinking questions include, ‘Why is this important? What are the causes and effects of this? How do we know if this is true?” Source| TeachThought
We can't control everything and apologizing for things out of our control can set unrealistic expectations of teachers. Source| TeachThought
What is the effect of your work? Did you choose your work, or are you doing it under compulsion as the way to earn money? Source| TeachThought
Curated Design Thinking Resources for Educators A Curated List of Design Thinking Resources for Educators Educators and students at all levels are using design thinking to create solutions for real-world problems. Whether you’re new to the concept or looking for fresh ideas, this updated and curated list features high-quality resources that are free, low-cost, or... Source| TeachThought
Critical thinking strategies often employ multiple data sources and perspectives in pursuit of understanding. Source| TeachThought
Why might you need alternatives to Bloom's Taxonomy? While wonderful, it neglects important ideas that see the whole child.| TeachThought
Characteristics of 21st-century learning include scale, adaptability, data, & the ability to consistently produce personal & social change.| TeachThought
A micro-goal of the 'Inside-Out' School is a new kind of 'intelligence' where the macro-effect is healthier communities and citizenship.| TeachThought
This chart from Barbara Bray & Kathleen McClaskey clarifies some of the other differences between differentiation and personalized learning.| TeachThought
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.| TeachThought
Connectivism is similar to constructivism. The difference lies in networks; rather than supplemental, they are primary sources.| TeachThought
TeachThought promotes critical thinking and innovation in K-12 classrooms| TeachThought
There once was periodic table song whose frenzied pace and extraordinary organization made it seemingly irreplaceable -- here's another! Source| TeachThought
Assessment for learning is commonly referred to as formative assessment--that is, assessment designed to inform instruction. Source| TeachThought
Schools long ago broke the world into categories and gamified its study with points, letter grades, and notions of progress and collaboration.| TeachThought
Before getting too specific or complex, start with a simple search like "What is transfer?" or "Define project-based learning."| TeachThought
Use Google Docs to collaborate with your colleagues on joint lesson plans or to create shared calendars for cross-classroom activities.| TeachThought
From reducing environmental damage to imagining new forms of government, here are 20 examples of project-based learning. Source| TeachThought
Education seeks to empower individuals, enabling them to think critically, embrace learning, and better themselves and their communities. Source| TeachThought
Actual access to Artificial Intelligence in the classroom only requires a web browser but what about teaching AI without technology? Source| TeachThought
Cognitive dissonance is the psychological discomfort that arises when an individual encounters a conflict between what they believe and how they behave, or between two competing beliefs. Source| TeachThought
Selected Timeline of Educational Technology (2000–2025) Selected Timeline of Educational Technology (2000–2025) Related: Modern Classroom Technology Trends | Using Technology Effectively in Learning | Bloom’s Digital Verbs 2000–2003 Digital tools begin to enter classrooms, led by interactive whiteboards and early online platforms like Blackboard. The groundwork is laid for the shift from analog to digital... Source| TeachThought
Examples of education tech include mobile devices, adaptive learning algorithms, the cloud, podcasting, and virtual reality. Source| TeachThought
Protecting your planning period by shutting your door isn't 'backwards teaching,' it's a survival strategy. Source| TeachThought
Though a significant challenge in many settings, educators must actively question the data's source, collection, and any algorithms' outputs. Source| TeachThought
Once we move from an object of study to something familiar—from a being to a person—the objectivity is lost. It is through this loss that human connectivity is gained.| TeachThought
The need to be rational collides with the enormous complexity and scale of the circumstances teachers face.| TeachThought
Critical thinking is more than higher-order cognition. Critical thinking breeds collaboration, innovation, and resilience.| TeachThought
The goal of the Socratic seminar is to foster critical thinking by examining inaccurate/incomplete beliefs and the assumptions behind them.| TeachThought
Learning is a process of acquiring knowledge, but more crucially, habits and tendencies to transfer that knowledge in personally meaningful circumstances.| TeachThought
From tips and strategies to ideas, apps, and fill-in-the-blank prompts, here are our most popular articles about project-based learning.| TeachThought
The future of learning involves disruption and innovation. If you squint your eyes a little, it's not so hard to imagine.| TeachThought
Massive Open Online Courses (MOOCs) allow learners access to free courses facilitated by top educators and experts in every subject area.| TeachThought
A feedback loop in learning is a cause-effect sequence where data is responded to based on recognition of an outcome.| TeachThought
Gamers often throw around "escapism” when talking about their hobby, but this is a hollow explanation for what motivates us to play games.| TeachThought
TeachThought’s mission is to promote critical thinking and innovation education.| TeachThought
Dedication to cybersecurity today will lead to a safer, more confident digital learning environment| TeachThought
If we truly want a better world, we can't continue to mirror the worst parts of that world into our classrooms.| TeachThought
A micro-goal of the 'Inside-Out' School is a new kind of 'intelligence' where the macro-effect is healthier communities and citizenship.| TeachThought
Kairos emphasizes a student’s readiness to learn while Chronos represents chronological, structured time in education.| TeachThought
Reflection is a fundamental tenet of learning; and therefore, a fundamental part of teaching. Here's what it means to be a reflective teacher.| TeachThought
When students are writing and they come across a word that they can’t phonetically sound out a word wall becomes a great resource.| TeachThought
Google can't replace critical thinking. Artificial intelligence is similar: it can be useful or can also make users overly dependent on it.| TeachThought
How can you teach critical thinking? This framework offers a way to integrate critical thinking in your classroom.| TeachThought
What are some of the most commonly misspelled words? Harass, tomorrow, accommodate, and Kaleidoscope. And Rhythm, too.| TeachThought
One obvious way to promote inquiry learning in your classroom is to design lessons and units that benefit from, promote, or require it.| TeachThought
Teaching through PBL can benefit greatly from planning ahead. Here are 25 questions to guide teaching with project-based learning.| TeachThought