Grading problems still surfaced, but with a system in place, it was easier to identify what went wrong and communicate why to students. Source| TeachThought
Examples of gamification include additive grading, using levels of progress, creating learning badges or trophies to include, and more. Source| TeachThought
Discover 100+ Bloom’s Taxonomy verbs, organized by cognitive level, to write objectives, design assessments, and strengthen critical thinking in any subject. Source| TeachThought
1. Place the cursor at the start of the line. 2. Press Tab once to indent about 0.5″. 3. Press Backspace at the start to remove the indent. Source| TeachThought
A guide for Formative Assessment: A clear definition, classroom strategies, benefits for using it in the classroom. Source| TeachThought
Autonomy is not absence of structure but the opportunity to release more responsibility students. Source| TeachThought
"I prayed what I saw was only fear & no foretelling, for I saw the last known landscape destroyed for the sake of objective..." Source| TeachThought
"Compassion for yourself is letting the stones fall and seeing that you are no longer the one who stumbled — you are the one who learned." Source| TeachThought
12 Teacher Productivity Tools That Actually Save Time 12 Teacher Productivity Tools That Actually Save Time Time is the scarcest resource in a teacher’s day. Good tools protect that time. Great tools give it back. The goal is not more apps. The goal is fewer clicks, clearer plans, faster feedback, and smoother teamwork. This list... Source| TeachThought
"Obviously we need to use our intelligence. But how much intelligence have we got?" Source| TeachThought
"In the room the women come and go Talking of Michelangelo." Source| TeachThought
The purpose of curriculum is to provide a mutual language to organize and communicate knowledge--and students inherit its implications.| TeachThought
Why might you need alternatives to Bloom's Taxonomy? While wonderful, it neglects important ideas that see the whole child.| TeachThought
A micro-goal of the 'Inside-Out' School is a new kind of 'intelligence' where the macro-effect is healthier communities and citizenship.| TeachThought
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.| TeachThought
Connectivism is similar to constructivism. The difference lies in networks; rather than supplemental, they are primary sources.| TeachThought
Schools long ago broke the world into categories and gamified its study with points, letter grades, and notions of progress and collaboration.| TeachThought
Before getting too specific or complex, start with a simple search like "What is transfer?" or "Define project-based learning."| TeachThought
Use Google Docs to collaborate with your colleagues on joint lesson plans or to create shared calendars for cross-classroom activities.| TeachThought
Once we move from an object of study to something familiar—from a being to a person—the objectivity is lost. It is through this loss that human connectivity is gained.| TeachThought
The need to be rational collides with the enormous complexity and scale of the circumstances teachers face.| TeachThought
Massive Open Online Courses (MOOCs) allow learners access to free courses facilitated by top educators and experts in every subject area.| TeachThought
A feedback loop in learning is a cause-effect sequence where data is responded to based on recognition of an outcome.| TeachThought
Gamers often throw around "escapism” when talking about their hobby, but this is a hollow explanation for what motivates us to play games.| TeachThought
TeachThought’s mission is to promote critical thinking and innovation education.| TeachThought
Dedication to cybersecurity today will lead to a safer, more confident digital learning environment| TeachThought
If we truly want a better world, we can't continue to mirror the worst parts of that world into our classrooms.| TeachThought
A micro-goal of the 'Inside-Out' School is a new kind of 'intelligence' where the macro-effect is healthier communities and citizenship.| TeachThought
Kairos emphasizes a student’s readiness to learn while Chronos represents chronological, structured time in education.| TeachThought
Reflection is a fundamental tenet of learning; and therefore, a fundamental part of teaching. Here's what it means to be a reflective teacher.| TeachThought
Google can't replace critical thinking. Artificial intelligence is similar: it can be useful or can also make users overly dependent on it.| TeachThought
How can you teach critical thinking? This framework offers a way to integrate critical thinking in your classroom.| TeachThought
What are some of the most commonly misspelled words? Harass, tomorrow, accommodate, and Kaleidoscope. And Rhythm, too.| TeachThought
One obvious way to promote inquiry learning in your classroom is to design lessons and units that benefit from, promote, or require it.| TeachThought
Teaching through PBL can benefit greatly from planning ahead. Here are 25 questions to guide teaching with project-based learning.| TeachThought