Each week I pick one or two things to work on. In week 2 of this year, I decided I should update my "hello world" OpenGL+Emscripten code from 2015. It's boilerplate I use occasionally in other projects. It wasn't compiling anymore, and I wanted to fix that as well as several other things.| Red Blob Games: latest blog posts
Previous article in the series: Applying Sampling Theory to Real-Time Graphics Updated 1/27/2016 - replaced the MSAA partial coverage image with a new image that illustrates subsamples being written to, as suggested by Simon Trümpler. MSAA can be a bit complicated, due to the fact that it affects nearly the entire rasterization pipeline used in GPU’s. It’s also complicated because really understanding why it works requires at least a basic understanding of signal processing and image re...| therealmjp.github.io
**Physically Based Rendering in Filament**| google.github.io