Previous article in the series: Applying Sampling Theory to Real-Time Graphics Updated 1/27/2016 - replaced the MSAA partial coverage image with a new image that illustrates subsamples being written to, as suggested by Simon Trümpler. MSAA can be a bit complicated, due to the fact that it affects nearly the entire rasterization pipeline used in GPU’s. It’s also complicated because really understanding why it works requires at least a basic understanding of signal processing and image re...