Many people start writing GLSL shaders as they would write C/C++ programs, not accounting for the fact that shaders are massively parallel computing + GLSL language offers many useful goodies such as vector ops and more. Or, not knowing how to deal with some basic issues, many people copy-paste very ugly or unadapted code designs, … Continue reading Programming tricks in Shadertoy / GLSL| shadertoy – unofficial
Your shader doesn’t work for some other users, or some others don’t get your shader right ? see usual suspects page. You have strange compiling errors, or ultra long compile or run-time…| shadertoy - unofficial
Sometime, shader compilation is long. Or ultra-long. Or freezing the browser. Or even crashing it after a timeout. Worse: this can happen for other peoples (often under another OS) on your shaders …| shadertoy - unofficial