AI chatbots, especially those with voice capabilities, have become increasingly human-like, with more users seeking emotional support and companionship from th…| MIT Media Lab
Last year, HBR published a piece on how people are using gen AI. Much has happened over the past 12 months. We now have Custom GPTs—AI tailored for narrower sets of requirements. New kids are on the block, such as DeepSeek and Grok, providing more competition and choice. Millions of ears pricked up as Google debuted their podcast generator, NotebookLM. OpenAI launched many new models (now along with the promise to consolidate them all into one unified interface). Chain-of-thought reasonin...| Harvard Business Review
Americans are now spending more time alone than ever. It’s changing our personalities, our politics, and even our relationship to reality.| The Atlantic
At Sesame, our goal is to achieve “voice presence”—the magical quality that makes spoken interactions feel real, understood, and valued.| Sesame
85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.| Pew Research Center
More than half of U.S. teens say it would be difficult for them to give up social media. 36% say they spend too much time on social media.| Pew Research Center
Out now! The Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness| Jonathan Haidt