In my last article (link) I described how to fix Unreal’s weird way of numbering duplicated mesh sockets. Fortunately, this was a quick and easy fix, but even then I wrote that the editor isn’t lacking in UI quirks. One of the more painful ones is the abundance of ways to select and edit multiple […]| Larst Of Us
Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access them later. For example, to spawn a muzzle flash at the correct end of a weapon: But even in Unreal 4.0 – 10 […]| Larst Of Us
176 Posts, 184 Following, 94 Followers · Senior Gameplay programmer and former gamedev professor. Sometimes I write about Unreal and performance topics. Follow me if you like to read about those topics :)| Gamedev Mastodon
Senior Gameplay Programmer and former gamedev professor. he/him Blog: https://larstofus.com/| Bluesky Social