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Counting is hard – Fixing Unreals Mesh Socket Numbering – Larst Of Us
https://larstofus.com/2024/08/26/counting-is-hard-fixing-unreals-mesh-socket-numbering/
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Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access t…