Building Unreal Engine 5.6 from the GitHub Source Code Alright… I’m back. Yes, I know—I vanished for a while. But just like the upcoming Unreal Engine 5.6 release, I’ve been quietly cooking in the shadows. And now… we’re both making a comeback. Today’s tutorial is all about how to build Unreal Engine 5.6 from source—on Windows. That’s right, 5.6 isn’t officially out yet, but we’re not waiting around. If you’re impatient like me—or just curious to see what Epic’s br...| Mamadou Babaei
Unreal Engine OpenXR Hand-Tracking on Android with Meta XR (Quest 3S/Pro/3/2) and HTC VIVE OpenXR (Focus Vision/XR Elite/Focus 3) Plugins Hey everyone! Welcome back to the channel! In the last tutorial, we tackled deploying Unreal Engine projects to Android and Meta Quest in standalone mode—because who doesn’t love the thrill of watching their code actually work on a headset? But if you caught that episode, you’ll remember I dropped a little plot twist: Unreal Engine’s built-in OpenXR...| Mamadou Babaei
Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode All right… so… you might be wondering—where have I been? Did I fall into a virtual void or some digital black hole? Did I get sucked into a never-ending loading screen? Did Unreal Engine finally crash me for good? Well, almost. But I’m back! Back from the digital abyss. And let me tell you, I was this close to naming this video: ‘How to Deploy Your Soul to Standalone Mode’… because burnout is r...| Mamadou Babaei
Procedural Virtual Hand Mesh Animation Using OpenXR Hand-Tracking in Unreal Engine Building on the Introduction to Virtual Reality, OpenXR Hand-Tracking, and Gesture Recognition in Unreal Engine tutorial, this slightly more advanced tutorial will dive deeper into the following topics: Transitioning seamlessly between motion controller and hand-tracking modes in Unreal Engine. Adding custom debugging gizmos to improve development and testing workflows. Visualizing debug virtual hands by incorp...| Mamadou Babaei